Jay Oster
64cd487c37
Merge Pixels::update()
with Pixels::render()
...
- Adds `PixelsBuilder::texture_format()` to configure the format for the pixel buffer
2019-10-03 23:16:23 -07:00
Jay Oster
d0391be62a
Initial pass with texture rendering
...
- The example app generates a scaled version of pixel Ferris as a test.
- TODO:
- Pixel aspect ratio is still unsupported
- The `RenderPass` trait is incomplete
2019-10-02 20:22:20 -07:00
Jay Oster
38ce5c186d
Rewrite all doc comments to wrap at 100 characters (was 80)
2019-10-02 01:07:11 -07:00
Jay Oster
70306c5cfd
Add RenderPass
trait and refactor PixelsBuilder
2019-10-02 00:53:41 -07:00
Jay Oster
2ec43fccd1
Cleanly separate the two texture dimensions
...
- The pixel buffer dimensions
- The surface texture dimensions
2019-10-01 22:00:37 -07:00
Jay Oster
44f5b67c9e
Remove shaders from PixelsOptions
...
- This is the first step toward refactoring the rendering pipeline
- These will be replaced by optional render passes
2019-10-01 18:36:40 -07:00
Jay Oster
2ec303812f
Remove deprecated error variants
2019-09-29 17:42:40 -07:00
Jay Oster
337241c866
Switch to vk_shader_macros
2019-09-29 17:40:05 -07:00
Jay Oster
c4d762d5f5
Rename the Error
type and add docs for the variants.
2019-09-25 23:47:04 -07:00
Jay Oster
cc4976079b
Initial commit.
...
- Just a copy of the wgpu `hello-triangle` example for now... more to come!
2019-09-25 23:07:30 -07:00