Commit graph

18 commits

Author SHA1 Message Date
Jay Oster 4ee5006481
Add rust-version (#295)
- This version is different from the MSRV. It specifies the minimum
  version required to build the crate and its direct dependencies.
- Add a CI step for building the crate alone with the oldest version
  possible.
- See MSRV.md for the policy and minimal version supported by CI,
  including all example code.
- Update all actions to checkout/v3
2022-08-01 14:59:46 -07:00
Jay Oster af821c9e49
Update egui to 0.18 (#281)
* Update egui to 0.18

- Closes #278

* Bump MSRV to 1.60.0 for egui
2022-06-13 21:03:06 -07:00
Jay Oster c1962ae35c
Update dependencies (#230)
* Move to Edition 2021
* Update `wgpu`, `raw-window-handle`, and all dependencies for the examples
* Update MSRV
* Closes #244
2021-12-31 14:57:57 -08:00
Jay Oster 32e14dac7d
Fix CI (#245)
- Bump MSRV for https://github.com/rust-lang/rust/issues/78835
- Required by `fltk`: https://github.com/fltk-rs/fltk-rs/pull/1054
2021-12-29 20:11:41 -08:00
Jay Oster 2a4ebbf19d
Fix half-pixel offsets in scaling renderer (#231)
* Fix half-pixel offsets in scaling renderer

- This bug was very subtle. It can be hard to notice!
- Context: When the scaling renderer transformation matrix is created,
  it needs to center the image within the border.
- The previous code always evaluated the translation to (0, 0)
- This PR makes half-pixel adjustments to the translation when needed,
  making it impossible to rasterize the texture on a half-pixel
  boundary.
- I spotted this while working on pixel-aspect-ratio support, but it can
  most easily be witnessed in the `conway` example by grabbing the top
  or bottom resize handle on the window and slow dragging it up and down
  by 1-pixel-at-a-time. When you hit a half-pixel bug the entire texture
  will change slightly; some pixels will become hidden or duplicated.

* Bump MSRV
2021-12-01 21:36:56 -08:00
Jay Oster b185ec32e9
Initial WebGL2 support. (#218)
Co-authored-by: MarkAnthonyM <37249494+MarkAnthonyM@users.noreply.github.com>
2021-11-16 11:37:56 -08:00
Jay Oster 355448a7f1
Update egui-winit example dependencies (#167)
* Update egui-winit example dependencies

* Update MSRV
2021-05-12 18:50:33 -07:00
Jay Oster 316400e6e0
Prepare release 0.3.0 (#159)
* Try to fix CI by updating MSRV

* Prepare release
2021-05-05 00:48:25 -07:00
Jay Oster 161b448a18
Add egui example. (#146) 2021-03-09 01:40:24 -08:00
JMS55 f2d4a4f084
Upgrade to wgpu 0.7 (#134)
Co-authored-by: Jay Oster <jay@kodewerx.org>
2021-02-28 15:29:36 -08:00
Jay Oster c522d12e0e
Fix build for imgui-winit example (#138)
- The dependencies are a mess!
- Had to fork `imgui-wgpu`, which sits between 0.12 and 0.13 (has support for `winit` 0.24, but not `wgpu` 0.7)
- This is a temporary fix for CI, until https://github.com/Yatekii/imgui-wgpu-rs/pull/44 is merged and a new release of `imgui-wgpu` is out
- The WIP `wgpu` 0.7 update in https://github.com/parasyte/pixels/pull/134 will be needed for `imgui-wgpu` 0.14
- Update MSRV for `imgui` 0.7
2021-02-06 13:13:04 -08:00
Jay Oster 0a893d6eff
Update all dependencies (#130) 2021-01-05 18:20:36 -08:00
Jay Oster efb64078ec
CI improvements (#132)
- Run Cargo check against the entire workspace
- Use minimal toolchain profile for lints
2020-12-27 06:35:17 -08:00
Jay Oster f85145d774
Test all crates in the workspace (#127)
* Test all crates in the workspace

* Fix tests for Rust 1.41.0
2020-12-10 20:00:13 -08:00
Jay Oster e5f92519f1
Fix cron schedule to run only at midnight weekly (#120)
- Was running every minute of the day on Sunday, whoops!
2020-09-20 01:00:20 -07:00
Jay Oster 755b1fed28
Add environment variable overrides for wgpu::PowerPreference (#94)
* Add environment variable overrides for `wgpu::PowerPreference`

* Bump MSRV
2020-07-17 17:31:16 -07:00
Jay Oster 4098df59f6
Fix github actions (#74)
* Try to fix github actions

* Fix typos
2020-04-18 14:58:42 -07:00
Bernardo Meurer d88b4520f8
ci: move to github actions (#61) 2020-04-13 13:15:46 -07:00