Commit graph

2 commits

Author SHA1 Message Date
Jay Oster c4df23f65d
Update to wgpu 0.9 (#179)
* Update to wgpu 0.9

* Fix validation error in WGSL shader

- This moves the hardcoded vertex positions and texture coordinates to
  the vertex buffer.
- Replaces the two-triangle quad to 1 full-screen triangle (fixes #180)
- Rewrites the custom shader example to fix a bug with large surface
  textures;
  - The input texture size was used for the output texture, causing the
    purple rectangle to appear very jumpy on large displays in full screen.
- The `ScalingRenderer` now exposes its clipping rectangle. The custom
  shader example uses this for its own clipping rectangle, but it can
  also be used for interacting with the border in general.

* Switch to `wgpu::include_wgsl!()`

- This is a nice little simplification.
- Thanks to @JMS55 for the suggestion!
2021-06-27 11:09:29 -07:00
Jay Oster 9de2383712
Fix dependency bloat (#67)
* Move all examples to individual crates

* CI: Add libsdl2

* Use Ubuntu bionic for updated libsdl; 2.0.8

* Clippy

* libudev-dev is a dependency of libsdl2-dev

* Clippy

* Remove unnecessary dev-dependency

* `winit` is actually used in unit tests

* Fix a typo

* Move `simple-invaders` crate
2020-04-13 10:12:18 -07:00
Renamed from simple-invaders/src/collision.rs (Browse further)