Jay Oster
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84d35e1205
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Update wgpu to 0.4.0 (#35)
- Closes #16
- Closes #32
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2019-11-03 22:07:57 -08:00 |
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Jay Oster
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0792d47ae7
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Add badges for crates.io (#34)
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2019-11-03 16:55:17 -08:00 |
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Jay Oster
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703773f35d
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Exclude extraneous files from crate (#33)
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2019-11-02 22:44:10 -07:00 |
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Jay Oster
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28f927e153
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Switch from rand_core to randomize (#31)
- For #7
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2019-11-02 15:29:09 -07:00 |
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Jay Oster
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7844c15a77
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Add gamepad support (#28)
* Add gamepad support
* Try to fix the build
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2019-10-28 01:03:03 -07:00 |
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Jay Oster
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5795fa7943
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Add include_spv!() macro, donated by Ralith (#26)
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2019-10-27 19:50:15 -07:00 |
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Jay Oster
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b18690f19f
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Clean up event handling with winit_input_helper (#21)
* Clean up event handling with winit_input_helper
- Closes #20
* QoL improvements
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2019-10-21 22:34:12 -07:00 |
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Jay Oster
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a7802453ec
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Update dependencies (#17)
* Update dependencies. Fixed #14
* Fix CI
* Update locked dependencies
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2019-10-20 17:32:11 -07:00 |
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Jay Oster
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383b0d83ff
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Replace vk-shader-macros with pre-compiled GLSL. Fixes #9 (#10)
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2019-10-13 21:43:30 -07:00 |
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Jay Oster
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3b7638a012
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Initial simple-invaders WIP
- Currently animates two flavors of invader in their usual formation
- Lots left to do, but this is a good start
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2019-10-06 02:24:07 -07:00 |
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Jay Oster
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2ec43fccd1
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Cleanly separate the two texture dimensions
- The pixel buffer dimensions
- The surface texture dimensions
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2019-10-01 22:00:37 -07:00 |
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Jay Oster
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337241c866
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Switch to vk_shader_macros
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2019-09-29 17:40:05 -07:00 |
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Jay Oster
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cc4976079b
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Initial commit.
- Just a copy of the wgpu `hello-triangle` example for now... more to come!
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2019-09-25 23:07:30 -07:00 |
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