Commit graph

16 commits

Author SHA1 Message Date
Jay Oster 051a523ee6
Update wgpu to 0.13 (#300)
* Intial work towards wgpu 0.13

* Increase MSRV for egui

* Add missing texture formats

* Update fermium

- Replaces beryllium with our own hand-rolled high-level abstraction
  layer for SDL2.

* Update dependencies

Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
2022-08-17 17:30:04 -07:00
Jay Oster 5c1600926e
Update dependencies (#272)
* Update dependencies

- Closes #270

* Unify controls in Invaders example

The fire button on gamepads was allowing trapid fire when holding the
button. Keyboard controls required the fire key to be released between
each shot fired. This commit fixes the difference by making the gamepad
fire button act like the keyboard fire key.
2022-04-25 05:04:51 -07:00
Jay Oster c1962ae35c
Update dependencies (#230)
* Move to Edition 2021
* Update `wgpu`, `raw-window-handle`, and all dependencies for the examples
* Update MSRV
* Closes #244
2021-12-31 14:57:57 -08:00
JMS55 800dd931b7
Update to wgpu 0.11 (#209)
Co-authored-by: Jay Oster <jay@kodewerx.org>
2021-10-08 11:49:51 -07:00
Jay Oster 0f8b1abe87
Update dependencies (#195) 2021-09-04 00:39:03 -07:00
Jay Oster 6225f7225a
Workaround unusual Cargo bug with git dependencies (#194)
- See #193
2021-09-02 17:17:44 -07:00
Jay Oster 210b373882
Add resolver = "2" to all examples (#192)
- These are ignored, but it should prevent copy-pasta errors from users
2021-09-01 21:48:51 -07:00
Jay Oster e08c91bfd2
Update to wgpu 0.10 (#187)
- It would be nice to return an error from the render function
- imgui-winit is still a WIP (open PR: https://github.com/Yatekii/imgui-wgpu-rs/pull/66)
- Update README

Co-authored-by: Mohammed Alyousef <mohammed.alyousef@neurosrg.com>
2021-09-01 14:50:43 -07:00
Jay Oster 303f1d90f5
Prepare 0.5.0 (#183)
* Prepare 0.5.0

* Update dependencies
2021-07-17 08:57:25 -07:00
Jay Oster c4df23f65d
Update to wgpu 0.9 (#179)
* Update to wgpu 0.9

* Fix validation error in WGSL shader

- This moves the hardcoded vertex positions and texture coordinates to
  the vertex buffer.
- Replaces the two-triangle quad to 1 full-screen triangle (fixes #180)
- Rewrites the custom shader example to fix a bug with large surface
  textures;
  - The input texture size was used for the output texture, causing the
    purple rectangle to appear very jumpy on large displays in full screen.
- The `ScalingRenderer` now exposes its clipping rectangle. The custom
  shader example uses this for its own clipping rectangle, but it can
  also be used for interacting with the border in general.

* Switch to `wgpu::include_wgsl!()`

- This is a nice little simplification.
- Thanks to @JMS55 for the suggestion!
2021-06-27 11:09:29 -07:00
Jay Oster b76ae1f7bc
Update winit to 0.25 (#168)
- Update winit
- Update egui_winit_platform
- Update imgui_winit_support
- Fix hyperlink and resize in `egui-winit` example
2021-05-29 02:18:48 -07:00
Jay Oster f238814d12
Update wgpu to 0.8 (#160)
- Also update other dependencies
2021-05-07 23:52:11 -07:00
JMS55 f2d4a4f084
Upgrade to wgpu 0.7 (#134)
Co-authored-by: Jay Oster <jay@kodewerx.org>
2021-02-28 15:29:36 -08:00
Jay Oster c522d12e0e
Fix build for imgui-winit example (#138)
- The dependencies are a mess!
- Had to fork `imgui-wgpu`, which sits between 0.12 and 0.13 (has support for `winit` 0.24, but not `wgpu` 0.7)
- This is a temporary fix for CI, until https://github.com/Yatekii/imgui-wgpu-rs/pull/44 is merged and a new release of `imgui-wgpu` is out
- The WIP `wgpu` 0.7 update in https://github.com/parasyte/pixels/pull/134 will be needed for `imgui-wgpu` 0.14
- Update MSRV for `imgui` 0.7
2021-02-06 13:13:04 -08:00
Jay Oster 0a893d6eff
Update all dependencies (#130) 2021-01-05 18:20:36 -08:00
Jay Oster 11dca72955
Add Dear ImGui example (#116)
* Add Dear ImGui example

- Closes #90

* Change argument order to match `render_with`

* Remove unnecessary borrow

* Refactor error messages

* Add a space

* Refactor Gui field privacy

* Add a menu bar and allow the about window to be closed

- The local bool is necessary because the menu bar closures are not allowed to borrow `self` for mutable access while `imgui::Ui<'ui>` is alive.
- The token-based menu bar lifetime is even more verbose than this.
2020-09-18 03:57:28 -07:00