Commit graph

2 commits

Author SHA1 Message Date
Jay Oster b6fcf803e7
Invader AI (#6)
* WIP: Invader AI

- Adds debug mode for visualizing bounding boxes
- Adds rectangle and line drawing (for debug mode)
- Invaders move as a close approximation to the original game
- TODO: Demonstrates that the blit function needs to ignore black pixels (or "transparency")
- TODO: The invader movement code is really bad

* clippy and fmt

* Refactor Invader movement

* Support "transparency" in blit function

* Scale player movement to 60 pixels per second, regardless of frame rate.

* Add assertions in blit to prevent drawing out of bounds

* Add bullets, shoot with space

* Add lasers, and improve the bullet animation a little bit

* fmt
2019-10-12 14:26:47 -07:00
Jay Oster 3b7638a012 Initial simple-invaders WIP
- Currently animates two flavors of invader in their usual formation
- Lots left to do, but this is a good start
2019-10-06 02:24:07 -07:00