Jay Oster
051a523ee6
Update wgpu to 0.13 ( #300 )
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* Intial work towards wgpu 0.13
* Increase MSRV for egui
* Add missing texture formats
* Update fermium
- Replaces beryllium with our own hand-rolled high-level abstraction
layer for SDL2.
* Update dependencies
Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
2022-08-17 17:30:04 -07:00
Alex
0b380b637d
Allow accessing frame on immutable buffer ( #288 )
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* Allow accessing frame on immutable buffer
* Rename `get_frame` to `get_frame_mut`
* Use `get_frame_mut` in examples
2022-08-14 15:44:23 -07:00
Jay Oster
af821c9e49
Update egui to 0.18 ( #281 )
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* Update egui to 0.18
- Closes #278
* Bump MSRV to 1.60.0 for egui
2022-06-13 21:03:06 -07:00
Jay Oster
5c1600926e
Update dependencies ( #272 )
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* Update dependencies
- Closes #270
* Unify controls in Invaders example
The fire button on gamepads was allowing trapid fire when holding the
button. Keyboard controls required the fire key to be released between
each shot fired. This commit fixes the difference by making the gamepad
fire button act like the keyboard fire key.
2022-04-25 05:04:51 -07:00
Jay Oster
ebd2bdbd04
Update egui ( #264 )
2022-03-20 13:24:20 -07:00
Jay Oster
c1962ae35c
Update dependencies ( #230 )
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* Move to Edition 2021
* Update `wgpu`, `raw-window-handle`, and all dependencies for the examples
* Update MSRV
* Closes #244
2021-12-31 14:57:57 -08:00
Jay Oster
6662fec55b
Set default device limits to downlevel_webgl2_defaults
( #223 )
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- Fixes #139
- See also #115
2021-11-12 11:01:32 -08:00
Jay Oster
eb07e61f5c
Update egui to 0.15 ( #217 )
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- Replaces `egui_winit_platform` with `egui-winit`
- Renames the example package to avoid crate name collision
2021-10-26 19:21:58 -07:00