Commit graph

7 commits

Author SHA1 Message Date
Alex 0b380b637d
Allow accessing frame on immutable buffer (#288)
* Allow accessing frame on immutable buffer

* Rename `get_frame` to `get_frame_mut`

* Use `get_frame_mut` in examples
2022-08-14 15:44:23 -07:00
Jay Oster af821c9e49
Update egui to 0.18 (#281)
* Update egui to 0.18

- Closes #278

* Bump MSRV to 1.60.0 for egui
2022-06-13 21:03:06 -07:00
Jay Oster 5c1600926e
Update dependencies (#272)
* Update dependencies

- Closes #270

* Unify controls in Invaders example

The fire button on gamepads was allowing trapid fire when holding the
button. Keyboard controls required the fire key to be released between
each shot fired. This commit fixes the difference by making the gamepad
fire button act like the keyboard fire key.
2022-04-25 05:04:51 -07:00
Jay Oster ebd2bdbd04
Update egui (#264) 2022-03-20 13:24:20 -07:00
Jay Oster c1962ae35c
Update dependencies (#230)
* Move to Edition 2021
* Update `wgpu`, `raw-window-handle`, and all dependencies for the examples
* Update MSRV
* Closes #244
2021-12-31 14:57:57 -08:00
Jay Oster 6662fec55b
Set default device limits to downlevel_webgl2_defaults (#223)
- Fixes #139
- See also #115
2021-11-12 11:01:32 -08:00
Jay Oster eb07e61f5c
Update egui to 0.15 (#217)
- Replaces `egui_winit_platform` with `egui-winit`
- Renames the example package to avoid crate name collision
2021-10-26 19:21:58 -07:00