#![deny(clippy::all)] #![forbid(unsafe_code)] #![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] use beryllium::*; use pixels::{wgpu::Surface, Pixels, SurfaceTexture}; const WIDTH: u32 = 320; const HEIGHT: u32 = 240; const BOX_SIZE: i16 = 64; /// Representation of the application state. In this example, a box will bounce around the screen. struct World { box_x: i16, box_y: i16, velocity_x: i16, velocity_y: i16, } fn main() -> Result<(), Box> { env_logger::init(); let sdl = SDL::init(InitFlags::default())?; let window = sdl.create_raw_window("Hello Pixels", WindowPosition::Centered, WIDTH, HEIGHT, 0)?; let mut pixels = { let surface = Surface::create(&window); let surface_texture = SurfaceTexture::new(WIDTH, HEIGHT, surface); Pixels::new(WIDTH, HEIGHT, surface_texture)? }; let mut world = World::new(); 'game_loop: loop { match sdl.poll_events().and_then(Result::ok) { // Close events Some(Event::Quit { .. }) => break 'game_loop, Some(Event::Keyboard(KeyboardEvent { key: KeyInfo { keycode: key, .. }, .. })) if key == Keycode::ESCAPE => break 'game_loop, // Resize the window Some(Event::Window(WindowEvent { event: WindowEventEnum::Resized { w, h }, .. })) => pixels.resize(w as u32, h as u32), _ => (), } // Update internal state world.update(); // Draw the current frame world.draw(pixels.get_frame()); pixels.render()?; } Ok(()) } impl World { /// Create a new `World` instance that can draw a moving box. fn new() -> Self { Self { box_x: 24, box_y: 16, velocity_x: 1, velocity_y: 1, } } /// Update the `World` internal state; bounce the box around the screen. fn update(&mut self) { if self.box_x <= 0 || self.box_x + BOX_SIZE - 1 >= WIDTH as i16 { self.velocity_x *= -1; } if self.box_y <= 0 || self.box_y + BOX_SIZE - 1 >= HEIGHT as i16 { self.velocity_y *= -1; } self.box_x += self.velocity_x; self.box_y += self.velocity_y; } /// Draw the `World` state to the frame buffer. /// /// Assumes the default texture format: [`wgpu::TextureFormat::Rgba8UnormSrgb`] fn draw(&self, frame: &mut [u8]) { for (i, pixel) in frame.chunks_exact_mut(4).enumerate() { let x = (i % WIDTH as usize) as i16; let y = (i / WIDTH as usize) as i16; let inside_the_box = x >= self.box_x && x < self.box_x + BOX_SIZE && y >= self.box_y && y < self.box_y + BOX_SIZE; let rgba = if inside_the_box { [0x5e, 0x48, 0xe8, 0xff] } else { [0x48, 0xb2, 0xe8, 0xff] }; pixel.copy_from_slice(&rgba); } } }