#![deny(clippy::all)] #![forbid(unsafe_code)] use log::error; use pixels::{Error, Pixels, SurfaceTexture}; use tao::dpi::LogicalSize; use tao::event::{Event, KeyEvent, WindowEvent}; use tao::event_loop::{ControlFlow, EventLoop}; use tao::keyboard::KeyCode; use tao::menu::{MenuBar, MenuItem}; use tao::window::WindowBuilder; const WIDTH: u32 = 320; const HEIGHT: u32 = 240; const BOX_SIZE: i16 = 64; /// Representation of the application state. In this example, a box will bounce around the screen. struct World { box_x: i16, box_y: i16, velocity_x: i16, velocity_y: i16, } fn main() -> Result<(), Error> { env_logger::init(); let event_loop = EventLoop::new(); let window = { let mut file_menu = MenuBar::new(); file_menu.add_native_item(MenuItem::Quit); let mut menu = MenuBar::new(); menu.add_submenu("File", true, file_menu); let size = LogicalSize::new(WIDTH as f64, HEIGHT as f64); WindowBuilder::new() .with_title("Hello Pixels/Tao") .with_menu(menu) .with_inner_size(size) .with_min_inner_size(size) .build(&event_loop) .unwrap() }; let mut pixels = { let window_size = window.inner_size(); let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, &window); Pixels::new(WIDTH, HEIGHT, surface_texture)? }; let mut world = World::new(); event_loop.run(move |event, _, control_flow| { match event { Event::WindowEvent { event, .. } => match event { // Close events WindowEvent::CloseRequested | WindowEvent::KeyboardInput { event: KeyEvent { physical_key: KeyCode::Escape, .. }, .. } => { *control_flow = ControlFlow::Exit; } // Resize the window WindowEvent::Resized(size) => { pixels.resize_surface(size.width, size.height); } _ => {} }, // Update internal state and request a redraw Event::MainEventsCleared => { world.update(); window.request_redraw(); } // Draw the current frame Event::RedrawRequested(_) => { world.draw(pixels.get_frame_mut()); if pixels .render() .map_err(|e| error!("pixels.render() failed: {}", e)) .is_err() { *control_flow = ControlFlow::Exit; } } _ => {} } }); } impl World { /// Create a new `World` instance that can draw a moving box. fn new() -> Self { Self { box_x: 24, box_y: 16, velocity_x: 1, velocity_y: 1, } } /// Update the `World` internal state; bounce the box around the screen. fn update(&mut self) { if self.box_x <= 0 || self.box_x + BOX_SIZE > WIDTH as i16 { self.velocity_x *= -1; } if self.box_y <= 0 || self.box_y + BOX_SIZE > HEIGHT as i16 { self.velocity_y *= -1; } self.box_x += self.velocity_x; self.box_y += self.velocity_y; } /// Draw the `World` state to the frame buffer. /// /// Assumes the default texture format: `wgpu::TextureFormat::Rgba8UnormSrgb` fn draw(&self, frame: &mut [u8]) { for (i, pixel) in frame.chunks_exact_mut(4).enumerate() { let x = (i % WIDTH as usize) as i16; let y = (i / WIDTH as usize) as i16; let inside_the_box = x >= self.box_x && x < self.box_x + BOX_SIZE && y >= self.box_y && y < self.box_y + BOX_SIZE; let rgba = if inside_the_box { [0x5e, 0x48, 0xe8, 0xff] } else { [0x48, 0xb2, 0xe8, 0xff] }; pixel.copy_from_slice(&rgba); } } }