pixels/examples/minimal-web
Jay Oster 051a523ee6
Update wgpu to 0.13 (#300)
* Intial work towards wgpu 0.13

* Increase MSRV for egui

* Add missing texture formats

* Update fermium

- Replaces beryllium with our own hand-rolled high-level abstraction
  layer for SDL2.

* Update dependencies

Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
2022-08-17 17:30:04 -07:00
..
src Allow accessing frame on immutable buffer (#288) 2022-08-14 15:44:23 -07:00
Cargo.toml Update wgpu to 0.13 (#300) 2022-08-17 17:30:04 -07:00
index.html Initial WebGL2 support. (#218) 2021-11-16 11:37:56 -08:00
README.md Initial WebGL2 support. (#218) 2021-11-16 11:37:56 -08:00

Hello Pixels + Web

Hello Pixels + Web

Minimal example for WebGL2.

Install build dependencies

Install the WASM32 target and a few CLI tools:

rustup target add wasm32-unknown-unknown
cargo install --locked wasm-bindgen-cli just miniserve

Running on the Web

Build the project and start a local server to host it:

just serve minimal-web

Open http://localhost:8080/ in your browser to run the example.

To build the project without serving it:

just build minimal-web

The build files are stored in ./target/minimal-web/.

Running on native targets

cargo run --release --package minimal-web

About

This example is based on minimal-winit, demonstrating how to build your app for WebGL2 targets.