pixels/shaders/shader.frag

14 lines
409 B
GLSL

// IMPORTANT: This shader needs to be compiled out-of-band to SPIR-V
// See: https://github.com/parasyte/pixels/issues/9
#version 450
layout(location = 0) in vec2 v_TexCoord;
layout(location = 0) out vec4 outColor;
layout(set = 0, binding = 0) uniform texture2D t_Color;
layout(set = 0, binding = 1) uniform sampler s_Color;
void main() {
outColor = texture(sampler2D(t_Color, s_Color), v_TexCoord);
}