pixels/examples/invaders
Jay Oster 265ba2e5b3
Render API v2 (#112)
* WIP: Render API v2

* Fix doctests

* Expose all of PixelsContext (#110)

* Fix ScalingRenderer::new() taking &mut Device

* Replace getters with direct access to &mut PixelsContext

* Fix wrong reference type

* Fix unneeded mut

* Remove unnecessary mutable borrow, resurrect the shorter getter methods

* Initial port to wgpu master (0.6)
Surface creation is broken (see examples)
Does not support compressed textures

* Fix SurfaceTexture and examples

* Add support for compressed texture formats

* resize doesn't need mutability

* Update documentation

* Update wgpu

* Prepare release

* Goodbye Travis! Thanks for all the fish

Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
2020-08-20 16:49:19 -07:00
..
simple-invaders Fix dependency bloat (#67) 2020-04-13 10:12:18 -07:00
src Render API v2 (#112) 2020-08-20 16:49:19 -07:00
Cargo.toml Add feature flag to enable all log levels in examples (#98) 2020-07-18 23:00:26 -07:00
README.md Fix dependency bloat (#67) 2020-04-13 10:12:18 -07:00

Pixel Invaders 👾

Pixel Invaders

The pixels have invaded!

Running

cargo run --release --package invaders

Controls

Left Right Move tank

space Fire cannon

Goal

Shoot all of the invaders before they reach Earth and begin a hostile takeover. Be careful, because the entire fleet is coordinated and acts as a hive mind. Their aggression increases as their numbers dwindle.

Architecture

Pixel Invaders uses the simple-invaders crate for all game logic and drawing. Be sure to check out that crate if you are interested in any of the inner workings of the game.

This example is simply glue code that uses winit for windowing/event handling and keyboard input. The winit event loop is used to drive the simple-invaders state and rasterize each frame. Finally, pixels takes the rasterized frame buffer and sends it to the screen, optionally through a series of render passes.