pixels/examples
Jay Oster 288da3675f
Use the swapchain-preferred texture format by default (#182)
- Fixes #140
- Adds a public method to get the current GPU framebuffer texture format (AKA the render texture format).
- This wasn't as difficult as it seemed; the extra API is used by the examples to get the right texture format instead of being hardcoded.
2021-07-17 08:21:49 -07:00
..
conway Update to wgpu 0.9 (#179) 2021-06-27 11:09:29 -07:00
custom-shader Use the swapchain-preferred texture format by default (#182) 2021-07-17 08:21:49 -07:00
egui-winit Use the swapchain-preferred texture format by default (#182) 2021-07-17 08:21:49 -07:00
imgui-winit Use the swapchain-preferred texture format by default (#182) 2021-07-17 08:21:49 -07:00
invaders Update to wgpu 0.9 (#179) 2021-06-27 11:09:29 -07:00
minimal-fltk Update fltk (#169) 2021-05-29 03:27:33 -07:00
minimal-sdl2 Rename resize to resize_surface (#149) 2021-03-09 04:15:24 -08:00
minimal-winit Update winit to 0.25 (#168) 2021-05-29 02:18:48 -07:00
raqote-winit Update dependencies and prepare release (#177) 2021-06-17 20:00:24 -07:00