6662fec55b
- Fixes #139 - See also #115
456 lines
15 KiB
Rust
456 lines
15 KiB
Rust
use crate::renderers::{ScalingMatrix, ScalingRenderer};
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use crate::SurfaceSize;
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use crate::{Error, Pixels, PixelsContext, SurfaceTexture};
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use raw_window_handle::HasRawWindowHandle;
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/// A builder to help create customized pixel buffers.
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pub struct PixelsBuilder<'req, 'dev, 'win, W: HasRawWindowHandle> {
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request_adapter_options: Option<wgpu::RequestAdapterOptions<'req>>,
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device_descriptor: wgpu::DeviceDescriptor<'dev>,
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backend: wgpu::Backends,
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width: u32,
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height: u32,
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_pixel_aspect_ratio: f64,
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present_mode: wgpu::PresentMode,
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surface_texture: SurfaceTexture<'win, W>,
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texture_format: wgpu::TextureFormat,
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render_texture_format: Option<wgpu::TextureFormat>,
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}
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impl<'req, 'dev, 'win, W: HasRawWindowHandle> PixelsBuilder<'req, 'dev, 'win, W> {
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/// Create a builder that can be finalized into a [`Pixels`] pixel buffer.
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///
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/// # Examples
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///
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/// ```no_run
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/// # use pixels::PixelsBuilder;
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/// # let window = pixels_mocks::Rwh;
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/// # let surface_texture = pixels::SurfaceTexture::new(1024, 768, &window);
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/// let mut pixels = PixelsBuilder::new(256, 240, surface_texture)
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/// .request_adapter_options(wgpu::RequestAdapterOptions {
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/// power_preference: wgpu::PowerPreference::HighPerformance,
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/// force_fallback_adapter: false,
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/// compatible_surface: None,
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/// })
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/// .enable_vsync(false)
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/// .build()?;
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/// # Ok::<(), pixels::Error>(())
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/// ```
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///
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/// # Panics
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///
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/// Panics when `width` or `height` are 0.
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pub fn new(width: u32, height: u32, surface_texture: SurfaceTexture<'win, W>) -> Self {
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assert!(width > 0);
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assert!(height > 0);
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Self {
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request_adapter_options: None,
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device_descriptor: wgpu::DeviceDescriptor {
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limits: wgpu::Limits::downlevel_webgl2_defaults(),
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..wgpu::DeviceDescriptor::default()
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},
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backend: wgpu::util::backend_bits_from_env().unwrap_or(wgpu::Backends::PRIMARY),
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width,
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height,
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_pixel_aspect_ratio: 1.0,
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present_mode: wgpu::PresentMode::Fifo,
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surface_texture,
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texture_format: wgpu::TextureFormat::Rgba8UnormSrgb,
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render_texture_format: None,
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}
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}
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/// Add options for requesting a [`wgpu::Adapter`].
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pub fn request_adapter_options(
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mut self,
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request_adapter_options: wgpu::RequestAdapterOptions<'req>,
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) -> Self {
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self.request_adapter_options = Some(request_adapter_options);
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self
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}
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/// Add options for requesting a [`wgpu::Device`].
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pub fn device_descriptor(mut self, device_descriptor: wgpu::DeviceDescriptor<'dev>) -> Self {
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self.device_descriptor = device_descriptor;
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self
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}
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/// Set which backends wgpu will attempt to use.
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///
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/// The default value is `PRIMARY`, which enables the well supported backends for wgpu.
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pub fn wgpu_backend(mut self, backend: wgpu::Backends) -> Self {
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self.backend = backend;
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self
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}
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/// Set the pixel aspect ratio to simulate non-square pixels.
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///
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/// This setting enables a render pass that horizontally scales the pixel buffer by the given
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/// factor.
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///
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/// E.g. set this to `8.0 / 7.0` for an 8:7 pixel aspect ratio.
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///
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/// # Panics
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///
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/// The aspect ratio must be > 0.
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///
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/// # Warning
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///
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/// This documentation is hidden because support for pixel aspect ratio is incomplete.
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#[doc(hidden)]
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pub fn pixel_aspect_ratio(mut self, pixel_aspect_ratio: f64) -> Self {
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assert!(pixel_aspect_ratio > 0.0);
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self._pixel_aspect_ratio = pixel_aspect_ratio;
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self
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}
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/// Enable or disable Vsync.
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///
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/// Vsync is enabled by default.
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///
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/// The `wgpu` present mode will be set to `Fifo` when Vsync is enabled, or `Immediate` when
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/// Vsync is disabled. To set the present mode to `Mailbox` or another value, use the
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/// [`PixelsBuilder::present_mode`] method.
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pub fn enable_vsync(mut self, enable_vsync: bool) -> Self {
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self.present_mode = if enable_vsync {
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wgpu::PresentMode::Fifo
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} else {
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wgpu::PresentMode::Immediate
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};
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self
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}
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/// Set the `wgpu` present mode.
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///
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/// This differs from [`PixelsBuilder::enable_vsync`] by allowing the present mode to be set to
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/// any value.
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pub fn present_mode(mut self, present_mode: wgpu::PresentMode) -> Self {
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self.present_mode = present_mode;
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self
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}
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/// Set the texture format.
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///
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/// The default value is `Rgba8UnormSrgb`, which is 4 unsigned bytes in `RGBA` order using the
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/// sRGB color space. This is typically what you want when you are working with color values
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/// from popular image editing tools or web apps.
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///
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/// This is the pixel format of the texture that most applications will interact with directly.
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/// The format influences the structure of byte data that is returned by [`Pixels::get_frame`].
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pub fn texture_format(mut self, texture_format: wgpu::TextureFormat) -> Self {
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self.texture_format = texture_format;
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self
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}
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/// Set the render texture format.
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///
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/// The default value is chosen automatically by the surface (if it can) with a fallback to
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/// `Bgra8UnormSrgb` (which is 4 unsigned bytes in `BGRA` order using the sRGB color space).
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/// Setting this format correctly depends on the hardware/platform the pixel buffer is rendered
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/// to. The chosen format can be retrieved later with [`Pixels::render_texture_format`].
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///
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/// This method controls the format of the surface frame buffer, which has strict texture
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/// format requirements. Applications will never interact directly with the pixel data of this
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/// texture, but a view is provided to the `render_function` closure by [`Pixels::render_with`].
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/// The render texture can only be used as the final render target at the end of all
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/// post-processing shaders.
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///
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/// The [`ScalingRenderer`] also uses this format for its own render target. This is because it
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/// assumes the render target is always the surface current frame. This needs to be kept in
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/// mind when writing custom shaders for post-processing effects. There is a full example of a
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/// [custom-shader](https://github.com/parasyte/pixels/tree/master/examples/custom-shader)
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/// available that demonstrates how to deal with this.
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pub fn render_texture_format(mut self, texture_format: wgpu::TextureFormat) -> Self {
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self.render_texture_format = Some(texture_format);
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self
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}
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/// Create a pixel buffer from the options builder.
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///
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/// # Errors
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///
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/// Returns an error when a [`wgpu::Adapter`] cannot be found.
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pub fn build(self) -> Result<Pixels, Error> {
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let instance = wgpu::Instance::new(self.backend);
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// TODO: Use `options.pixel_aspect_ratio` to stretch the scaled texture
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let surface = unsafe { instance.create_surface(self.surface_texture.window) };
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let compatible_surface = Some(&surface);
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let request_adapter_options = &self.request_adapter_options;
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let adapter =
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wgpu::util::initialize_adapter_from_env(&instance, self.backend).or_else(|| {
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let future =
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instance.request_adapter(&request_adapter_options.as_ref().map_or_else(
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|| wgpu::RequestAdapterOptions {
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compatible_surface,
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force_fallback_adapter: false,
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power_preference:
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wgpu::util::power_preference_from_env().unwrap_or_default(),
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},
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|rao| wgpu::RequestAdapterOptions {
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compatible_surface: rao.compatible_surface.or(compatible_surface),
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force_fallback_adapter: false,
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power_preference: rao.power_preference,
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},
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));
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pollster::block_on(future)
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});
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let adapter = adapter.ok_or(Error::AdapterNotFound)?;
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let (device, queue) =
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pollster::block_on(adapter.request_device(&self.device_descriptor, None))
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.map_err(Error::DeviceNotFound)?;
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let present_mode = self.present_mode;
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let render_texture_format = self.render_texture_format.unwrap_or_else(|| {
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surface
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.get_preferred_format(&adapter)
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.unwrap_or(wgpu::TextureFormat::Bgra8UnormSrgb)
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});
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// Create the backing texture
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let surface_size = self.surface_texture.size;
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let (scaling_matrix_inverse, texture_extent, texture, scaling_renderer, pixels_buffer_size) =
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create_backing_texture(
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&device,
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// Backing texture values
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self.width,
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self.height,
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self.texture_format,
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// Render texture values
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&surface_size,
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render_texture_format,
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);
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// Create the pixel buffer
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let mut pixels = Vec::with_capacity(pixels_buffer_size);
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pixels.resize_with(pixels_buffer_size, Default::default);
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// Instantiate the Pixels struct
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let context = PixelsContext {
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device,
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queue,
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surface,
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texture,
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texture_extent,
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texture_format: self.texture_format,
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texture_format_size: get_texture_format_size(self.texture_format),
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scaling_renderer,
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};
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let pixels = Pixels {
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context,
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surface_size,
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present_mode,
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render_texture_format,
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pixels,
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scaling_matrix_inverse,
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};
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pixels.reconfigure_surface();
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Ok(pixels)
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}
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}
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pub(crate) fn create_backing_texture(
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device: &wgpu::Device,
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width: u32,
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height: u32,
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backing_texture_format: wgpu::TextureFormat,
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surface_size: &SurfaceSize,
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render_texture_format: wgpu::TextureFormat,
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) -> (
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ultraviolet::Mat4,
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wgpu::Extent3d,
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wgpu::Texture,
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ScalingRenderer,
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usize,
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) {
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let scaling_matrix_inverse = ScalingMatrix::new(
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(width as f32, height as f32),
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(surface_size.width as f32, surface_size.height as f32),
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)
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.transform
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.inversed();
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let texture_extent = wgpu::Extent3d {
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width,
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height,
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depth_or_array_layers: 1,
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};
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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label: Some("pixels_source_texture"),
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size: texture_extent,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: backing_texture_format,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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});
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let texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
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let scaling_renderer = ScalingRenderer::new(
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device,
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&texture_view,
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&texture_extent,
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surface_size,
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render_texture_format,
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);
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let texture_format_size = get_texture_format_size(backing_texture_format);
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let pixels_buffer_size = ((width * height) as f32 * texture_format_size) as usize;
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(
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scaling_matrix_inverse,
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texture_extent,
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texture,
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scaling_renderer,
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pixels_buffer_size,
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)
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}
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#[rustfmt::skip]
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#[inline]
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const fn get_texture_format_size(texture_format: wgpu::TextureFormat) -> f32 {
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use wgpu::TextureFormat::*;
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// TODO: Use constant arithmetic when supported.
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// See: https://github.com/rust-lang/rust/issues/57241
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match texture_format {
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// 8-bit formats, 8 bits per component
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R8Unorm
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| R8Snorm
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| R8Uint
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| R8Sint => 1.0, // 8.0 / 8.0
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// 16-bit formats, 8 bits per component
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R16Uint
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| R16Sint
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| R16Float
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| Rg8Unorm
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| Rg8Snorm
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| Rg8Uint
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| Rg8Sint
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| Rgb9e5Ufloat => 2.0, // 16.0 / 8.0
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// 32-bit formats, 8 bits per component
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R32Uint
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| R32Sint
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| R32Float
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| Rg16Uint
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| Rg16Sint
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| Rg16Float
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| Rgba8Unorm
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| Rgba8UnormSrgb
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| Rgba8Snorm
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| Rgba8Uint
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| Rgba8Sint
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| Bgra8Unorm
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| Bgra8UnormSrgb
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| Rgb10a2Unorm
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| Rg11b10Float
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| Depth32Float
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| Depth24Plus
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| Depth24PlusStencil8 => 4.0, // 32.0 / 8.0
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// 64-bit formats, 8 bits per component
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Rg32Uint
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| Rg32Sint
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| Rg32Float
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| Rgba16Uint
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| Rgba16Sint
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| Rgba16Float => 8.0, // 64.0 / 8.0
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// 128-bit formats, 8 bits per component
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Rgba32Uint
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| Rgba32Sint
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| Rgba32Float => 16.0, // 128.0 / 8.0
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// Compressed formats
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// 4x4 blocks, 8 bytes per block
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Bc1RgbaUnorm
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| Bc1RgbaUnormSrgb
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| Bc4RUnorm
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| Bc4RSnorm
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| Etc2RgbUnorm
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| Etc2RgbUnormSrgb
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| Etc2RgbA1Unorm
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| Etc2RgbA1UnormSrgb
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| EacRUnorm
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| EacRSnorm => 0.5, // 4.0 * 4.0 / 8.0
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// 4x4 blocks, 16 bytes per block
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Bc2RgbaUnorm
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| Bc2RgbaUnormSrgb
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| Bc3RgbaUnorm
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| Bc3RgbaUnormSrgb
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| Bc5RgUnorm
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| Bc5RgSnorm
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| Bc6hRgbUfloat
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| Bc6hRgbSfloat
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| Bc7RgbaUnorm
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| Bc7RgbaUnormSrgb
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| EacRgUnorm
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| EacRgSnorm
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| Astc4x4RgbaUnorm
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| Astc4x4RgbaUnormSrgb => 1.0, // 4.0 * 4.0 / 16.0
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// 5x4 blocks, 16 bytes per block
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Astc5x4RgbaUnorm
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| Astc5x4RgbaUnormSrgb => 1.25, // 5.0 * 4.0 / 16.0
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// 5x5 blocks, 16 bytes per block
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Astc5x5RgbaUnorm
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| Astc5x5RgbaUnormSrgb => 1.5625, // 5.0 * 5.0 / 16.0
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// 6x5 blocks, 16 bytes per block
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Astc6x5RgbaUnorm
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| Astc6x5RgbaUnormSrgb => 1.875, // 6.0 * 5.0 / 16.0
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// 6x6 blocks, 16 bytes per block
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Astc6x6RgbaUnorm
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| Astc6x6RgbaUnormSrgb => 2.25, // 6.0 * 6.0 / 16.0
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// 8x5 blocks, 16 bytes per block
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Astc8x5RgbaUnorm
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| Astc8x5RgbaUnormSrgb => 2.5, // 8.0 * 5.0 / 16.0
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// 8x6 blocks, 16 bytes per block
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Astc8x6RgbaUnorm
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| Astc8x6RgbaUnormSrgb => 3.0, // 8.0 * 6.0 / 16.0
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// 8x8 blocks, 16 bytes per block
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Astc8x8RgbaUnorm
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| Astc8x8RgbaUnormSrgb => 4.0, // 8.0 * 8.0 / 16.0
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// 10x5 blocks, 16 bytes per block
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Astc10x5RgbaUnorm
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| Astc10x5RgbaUnormSrgb => 3.125, // 10.0 * 5.0 / 16.0
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// 10x6 blocks, 16 bytes per block
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Astc10x6RgbaUnorm
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| Astc10x6RgbaUnormSrgb => 3.75, // 10.0 * 6.0 / 16.0
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// 10x8 blocks, 16 bytes per block
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Astc10x8RgbaUnorm
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| Astc10x8RgbaUnormSrgb => 5.0, // 10.0 * 8.0 / 16.0
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// 10x10 blocks, 16 bytes per block
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Astc10x10RgbaUnorm
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| Astc10x10RgbaUnormSrgb => 6.25, // 10.0 * 10.0 / 16.0
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// 12x10 blocks, 16 bytes per block
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Astc12x10RgbaUnorm
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| Astc12x10RgbaUnormSrgb => 7.5, // 12.0 * 10.0 / 16.0
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// 12x12 blocks, 16 bytes per block
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Astc12x12RgbaUnorm
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| Astc12x12RgbaUnormSrgb => 9.0, // 12.0 * 12.0 / 16.0
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}
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}
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