pixels/examples/invaders/main.rs
Jay Oster 2ec43fccd1 Cleanly separate the two texture dimensions
- The pixel buffer dimensions
- The surface texture dimensions
2019-10-01 22:00:37 -07:00

38 lines
1.4 KiB
Rust

use pixels::{Error, Pixels, SurfaceTexture};
use winit::event;
use winit::event_loop::{ControlFlow, EventLoop};
fn main() -> Result<(), Error> {
env_logger::init();
let event_loop = EventLoop::new();
let (window, surface, width, height) = {
let window = winit::window::Window::new(&event_loop).unwrap();
let surface = wgpu::Surface::create(&window);
let size = window.inner_size().to_physical(window.hidpi_factor());
(window, surface, size.width as u32, size.height as u32)
};
let surface_texture = SurfaceTexture::new(width, height, &surface);
let mut fb = Pixels::new(320, 240, surface_texture)?;
event_loop.run(move |event, _, control_flow| match event {
event::Event::WindowEvent { event, .. } => match event {
event::WindowEvent::KeyboardInput {
input:
event::KeyboardInput {
virtual_keycode: Some(event::VirtualKeyCode::Escape),
state: event::ElementState::Pressed,
..
},
..
}
| event::WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
event::WindowEvent::RedrawRequested => fb.render(),
_ => (),
},
event::Event::EventsCleared => window.request_redraw(),
_ => (),
});
}