- `SpriteRef` impls `Animation`, `Sprite` does not - Animation duration and delta time now lives on the struct that handles the animation "state machine" - Tweak the player animation to 100ms frame duration (was 50ms) |
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.. | ||
src | ||
Cargo.toml |
- `SpriteRef` impls `Animation`, `Sprite` does not - Animation duration and delta time now lives on the struct that handles the animation "state machine" - Tweak the player animation to 100ms frame duration (was 50ms) |
||
---|---|---|
.. | ||
src | ||
Cargo.toml |