pixels/src/builder.rs
Jay Oster f238814d12
Update wgpu to 0.8 (#160)
- Also update other dependencies
2021-05-07 23:52:11 -07:00

479 lines
15 KiB
Rust

use crate::renderers::{ScalingMatrix, ScalingRenderer};
use crate::SurfaceSize;
use crate::{Error, Pixels, PixelsContext, SurfaceTexture};
use raw_window_handle::HasRawWindowHandle;
use std::env;
/// A builder to help create customized pixel buffers.
pub struct PixelsBuilder<'req, 'dev, 'win, W: HasRawWindowHandle> {
request_adapter_options: Option<wgpu::RequestAdapterOptions<'req>>,
device_descriptor: wgpu::DeviceDescriptor<'dev>,
backend: wgpu::BackendBit,
width: u32,
height: u32,
_pixel_aspect_ratio: f64,
present_mode: wgpu::PresentMode,
surface_texture: SurfaceTexture<'win, W>,
texture_format: wgpu::TextureFormat,
render_texture_format: wgpu::TextureFormat,
}
impl<'req, 'dev, 'win, W: HasRawWindowHandle> PixelsBuilder<'req, 'dev, 'win, W> {
/// Create a builder that can be finalized into a [`Pixels`] pixel buffer.
///
/// # Examples
///
/// ```no_run
/// # use pixels::PixelsBuilder;
/// # let window = pixels_mocks::Rwh;
/// # let surface_texture = pixels::SurfaceTexture::new(1024, 768, &window);
/// let mut pixels = PixelsBuilder::new(256, 240, surface_texture)
/// .request_adapter_options(wgpu::RequestAdapterOptions {
/// power_preference: wgpu::PowerPreference::HighPerformance,
/// compatible_surface: None,
/// })
/// .enable_vsync(false)
/// .build()?;
/// # Ok::<(), pixels::Error>(())
/// ```
///
/// # Panics
///
/// Panics when `width` or `height` are 0.
pub fn new(
width: u32,
height: u32,
surface_texture: SurfaceTexture<'win, W>,
) -> PixelsBuilder<'req, 'dev, 'win, W> {
assert!(width > 0);
assert!(height > 0);
PixelsBuilder {
request_adapter_options: None,
device_descriptor: wgpu::DeviceDescriptor::default(),
backend: wgpu::BackendBit::PRIMARY,
width,
height,
_pixel_aspect_ratio: 1.0,
present_mode: wgpu::PresentMode::Fifo,
surface_texture,
texture_format: wgpu::TextureFormat::Rgba8UnormSrgb,
render_texture_format: wgpu::TextureFormat::Bgra8UnormSrgb,
}
}
/// Add options for requesting a [`wgpu::Adapter`].
pub fn request_adapter_options(
mut self,
request_adapter_options: wgpu::RequestAdapterOptions<'req>,
) -> PixelsBuilder<'req, 'dev, 'win, W> {
self.request_adapter_options = Some(request_adapter_options);
self
}
/// Add options for requesting a [`wgpu::Device`].
pub fn device_descriptor(
mut self,
device_descriptor: wgpu::DeviceDescriptor<'dev>,
) -> PixelsBuilder<'req, 'dev, 'win, W> {
self.device_descriptor = device_descriptor;
self
}
/// Set which backends wgpu will attempt to use.
///
/// The default value of this is [`wgpu::BackendBit::PRIMARY`], which enables
/// the well supported backends for wgpu.
pub fn wgpu_backend(mut self, backend: wgpu::BackendBit) -> PixelsBuilder<'req, 'dev, 'win, W> {
self.backend = backend;
self
}
/// Set the pixel aspect ratio to simulate non-square pixels.
///
/// This setting enables a render pass that horizontally scales the pixel buffer by the given
/// factor.
///
/// E.g. set this to `8.0 / 7.0` for an 8:7 pixel aspect ratio.
///
/// # Panics
///
/// The aspect ratio must be > 0.
///
/// # Warning
///
/// This documentation is hidden because support for pixel aspect ratio is incomplete.
#[doc(hidden)]
pub fn pixel_aspect_ratio(
mut self,
pixel_aspect_ratio: f64,
) -> PixelsBuilder<'req, 'dev, 'win, W> {
assert!(pixel_aspect_ratio > 0.0);
self._pixel_aspect_ratio = pixel_aspect_ratio;
self
}
/// Enable or disable Vsync.
///
/// Vsync is enabled by default.
///
/// The `wgpu` present mode will be set to `Fifo` when Vsync is enabled, or `Immediate` when
/// Vsync is disabled. To set the present mode to `Mailbox` or another value, use the
/// [`PixelsBuilder::present_mode`] method.
pub fn enable_vsync(mut self, enable_vsync: bool) -> PixelsBuilder<'req, 'dev, 'win, W> {
self.present_mode = if enable_vsync {
wgpu::PresentMode::Fifo
} else {
wgpu::PresentMode::Immediate
};
self
}
/// Set the `wgpu` present mode.
///
/// This differs from [`PixelsBuilder::enable_vsync`] by allowing the present mode to be set to
/// any value.
pub fn present_mode(
mut self,
present_mode: wgpu::PresentMode,
) -> PixelsBuilder<'req, 'dev, 'win, W> {
self.present_mode = present_mode;
self
}
/// Set the texture format.
///
/// The default value is [`wgpu::TextureFormat::Rgba8UnormSrgb`], which is 4 unsigned bytes in
/// `RGBA` order using the SRGB color space. This is typically what you want when you are
/// working with color values from popular image editing tools or web apps.
pub fn texture_format(
mut self,
texture_format: wgpu::TextureFormat,
) -> PixelsBuilder<'req, 'dev, 'win, W> {
self.texture_format = texture_format;
self
}
/// Set the render texture format.
///
/// The default value is [`wgpu::TextureFormat::Bgra8UnormSrgb`], which is 4 unsigned bytes in
/// `BGRA` order using the SRGB color space. This format depends on the hardware/platform the
/// pixel buffer is rendered to/for.
pub fn render_texture_format(
mut self,
texture_format: wgpu::TextureFormat,
) -> PixelsBuilder<'req, 'dev, 'win, W> {
self.render_texture_format = texture_format;
self
}
/// Create a pixel buffer from the options builder.
///
/// # Errors
///
/// Returns an error when a [`wgpu::Adapter`] cannot be found.
pub fn build(self) -> Result<Pixels, Error> {
let instance = wgpu::Instance::new(self.backend);
// TODO: Use `options.pixel_aspect_ratio` to stretch the scaled texture
let surface = unsafe { instance.create_surface(self.surface_texture.window) };
let compatible_surface = Some(&surface);
let adapter = instance.request_adapter(&self.request_adapter_options.map_or_else(
|| wgpu::RequestAdapterOptions {
compatible_surface,
power_preference: get_default_power_preference(),
},
|rao| wgpu::RequestAdapterOptions {
compatible_surface: rao.compatible_surface.or(compatible_surface),
power_preference: rao.power_preference,
},
));
let adapter = pollster::block_on(adapter).ok_or(Error::AdapterNotFound)?;
let (mut device, queue) =
pollster::block_on(adapter.request_device(&self.device_descriptor, None))
.map_err(Error::DeviceNotFound)?;
let present_mode = self.present_mode;
// Create swap chain
let surface_size = self.surface_texture.size;
let swap_chain = create_swap_chain(
&mut device,
&surface,
self.render_texture_format,
&surface_size,
present_mode,
);
// Create the backing texture
let (scaling_matrix_inverse, texture_extent, texture, scaling_renderer, pixels_buffer_size) =
create_backing_texture(
&device,
// Backing texture values
self.width,
self.height,
self.texture_format,
// Render texture values
&surface_size,
self.render_texture_format,
);
// Create the pixel buffer
let mut pixels = Vec::with_capacity(pixels_buffer_size);
pixels.resize_with(pixels_buffer_size, Default::default);
// Instantiate the Pixels struct
let context = PixelsContext {
device,
queue,
surface,
swap_chain,
texture,
texture_extent,
texture_format: self.texture_format,
texture_format_size: get_texture_format_size(self.texture_format),
scaling_renderer,
};
Ok(Pixels {
context,
surface_size,
present_mode,
pixels,
scaling_matrix_inverse,
render_texture_format: self.render_texture_format,
})
}
}
pub(crate) fn create_swap_chain(
device: &mut wgpu::Device,
surface: &wgpu::Surface,
format: wgpu::TextureFormat,
surface_size: &SurfaceSize,
present_mode: wgpu::PresentMode,
) -> wgpu::SwapChain {
device.create_swap_chain(
&surface,
&wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
format,
width: surface_size.width,
height: surface_size.height,
present_mode,
},
)
}
pub(crate) fn create_backing_texture(
device: &wgpu::Device,
width: u32,
height: u32,
backing_texture_format: wgpu::TextureFormat,
surface_size: &SurfaceSize,
render_texture_format: wgpu::TextureFormat,
) -> (
ultraviolet::Mat4,
wgpu::Extent3d,
wgpu::Texture,
ScalingRenderer,
usize,
) {
let scaling_matrix_inverse = ScalingMatrix::new(
(width as f32, height as f32),
(surface_size.width as f32, surface_size.height as f32),
)
.transform
.inversed();
let texture_extent = wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
};
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("pixels_source_texture"),
size: texture_extent,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: backing_texture_format,
usage: wgpu::TextureUsage::SAMPLED | wgpu::TextureUsage::COPY_DST,
});
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let scaling_renderer = ScalingRenderer::new(
device,
&texture_view,
&texture_extent,
surface_size,
render_texture_format,
);
let texture_format_size = get_texture_format_size(backing_texture_format);
let pixels_buffer_size = ((width * height) as f32 * texture_format_size) as usize;
(
scaling_matrix_inverse,
texture_extent,
texture,
scaling_renderer,
pixels_buffer_size,
)
}
#[rustfmt::skip]
#[inline]
const fn get_texture_format_size(texture_format: wgpu::TextureFormat) -> f32 {
use wgpu::TextureFormat::*;
// TODO: Use constant arithmetic when supported.
// See: https://github.com/rust-lang/rust/issues/57241
match texture_format {
// 8-bit formats, 8 bits per component
R8Unorm
| R8Snorm
| R8Uint
| R8Sint => 1.0, // 8.0 / 8.0
// 16-bit formats, 8 bits per component
R16Uint
| R16Sint
| R16Float
| Rg8Unorm
| Rg8Snorm
| Rg8Uint
| Rg8Sint => 2.0, // 16.0 / 8.0
// 32-bit formats, 8 bits per component
R32Uint
| R32Sint
| R32Float
| Rg16Uint
| Rg16Sint
| Rg16Float
| Rgba8Unorm
| Rgba8UnormSrgb
| Rgba8Snorm
| Rgba8Uint
| Rgba8Sint
| Bgra8Unorm
| Bgra8UnormSrgb
| Rgb10a2Unorm
| Rg11b10Float
| Depth32Float
| Depth24Plus
| Depth24PlusStencil8 => 4.0, // 32.0 / 8.0
// 64-bit formats, 8 bits per component
Rg32Uint
| Rg32Sint
| Rg32Float
| Rgba16Uint
| Rgba16Sint
| Rgba16Float => 8.0, // 64.0 / 8.0
// 128-bit formats, 8 bits per component
Rgba32Uint
| Rgba32Sint
| Rgba32Float => 16.0, // 128.0 / 8.0
// Compressed formats
// 4x4 blocks, 8 bytes per block
Bc1RgbaUnorm
| Bc1RgbaUnormSrgb
| Bc4RUnorm
| Bc4RSnorm
| Etc2RgbUnorm
| Etc2RgbUnormSrgb
| Etc2RgbA1Unorm
| Etc2RgbA1UnormSrgb
| EacRUnorm
| EacRSnorm => 0.5, // 4.0 * 4.0 / 8.0
// 4x4 blocks, 16 bytes per block
Bc2RgbaUnorm
| Bc2RgbaUnormSrgb
| Bc3RgbaUnorm
| Bc3RgbaUnormSrgb
| Bc5RgUnorm
| Bc5RgSnorm
| Bc6hRgbUfloat
| Bc6hRgbSfloat
| Bc7RgbaUnorm
| Bc7RgbaUnormSrgb
| Etc2RgbA8Unorm
| Etc2RgbA8UnormSrgb
| EtcRgUnorm
| EtcRgSnorm
| Astc4x4RgbaUnorm
| Astc4x4RgbaUnormSrgb => 1.0, // 4.0 * 4.0 / 16.0
// 5x4 blocks, 16 bytes per block
Astc5x4RgbaUnorm
| Astc5x4RgbaUnormSrgb => 1.25, // 5.0 * 4.0 / 16.0
// 5x5 blocks, 16 bytes per block
Astc5x5RgbaUnorm
| Astc5x5RgbaUnormSrgb => 1.5625, // 5.0 * 5.0 / 16.0
// 6x5 blocks, 16 bytes per block
Astc6x5RgbaUnorm
| Astc6x5RgbaUnormSrgb => 1.875, // 6.0 * 5.0 / 16.0
// 6x6 blocks, 16 bytes per block
Astc6x6RgbaUnorm
| Astc6x6RgbaUnormSrgb => 2.25, // 6.0 * 6.0 / 16.0
// 8x5 blocks, 16 bytes per block
Astc8x5RgbaUnorm
| Astc8x5RgbaUnormSrgb => 2.5, // 8.0 * 5.0 / 16.0
// 8x6 blocks, 16 bytes per block
Astc8x6RgbaUnorm
| Astc8x6RgbaUnormSrgb => 3.0, // 8.0 * 6.0 / 16.0
// 8x8 blocks, 16 bytes per block
Astc8x8RgbaUnorm
| Astc8x8RgbaUnormSrgb => 4.0, // 8.0 * 8.0 / 16.0
// 10x5 blocks, 16 bytes per block
Astc10x5RgbaUnorm
| Astc10x5RgbaUnormSrgb => 3.125, // 10.0 * 5.0 / 16.0
// 10x6 blocks, 16 bytes per block
Astc10x6RgbaUnorm
| Astc10x6RgbaUnormSrgb => 3.75, // 10.0 * 6.0 / 16.0
// 10x8 blocks, 16 bytes per block
Astc10x8RgbaUnorm
| Astc10x8RgbaUnormSrgb => 5.0, // 10.0 * 8.0 / 16.0
// 10x10 blocks, 16 bytes per block
Astc10x10RgbaUnorm
| Astc10x10RgbaUnormSrgb => 6.25, // 10.0 * 10.0 / 16.0
// 12x10 blocks, 16 bytes per block
Astc12x10RgbaUnorm
| Astc12x10RgbaUnormSrgb => 7.5, // 12.0 * 10.0 / 16.0
// 12x12 blocks, 16 bytes per block
Astc12x12RgbaUnorm
| Astc12x12RgbaUnormSrgb => 9.0, // 12.0 * 12.0 / 16.0
}
}
fn get_default_power_preference() -> wgpu::PowerPreference {
env::var("PIXELS_HIGH_PERF").map_or_else(
|_| {
env::var("PIXELS_LOW_POWER").map_or(wgpu::PowerPreference::default(), |_| {
wgpu::PowerPreference::LowPower
})
},
|_| wgpu::PowerPreference::HighPerformance,
)
}