3968c9748a
- Minor rewrite of the winit integration using the `game-loop` crate for fixed time-step updates. - Updates are now handled at 240 fps, regardless of frame rate. - Frame rate is capped at 240 fps. - Adds a pause key. - Closes #11 |
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.. | ||
simple-invaders | ||
src | ||
Cargo.toml | ||
README.md |
Pixel Invaders 👾
The pixels have invaded!
Running
cargo run --release --package invaders
Keyboard Controls
🡰 🡲: Move tank
Space: Fire cannon
Pause P: Pause
GamePad Controls
D-Pad 🡰
D-Pad 🡲
: Move tank
XBox 🅐
PS 🅧
Switch 🅑
: Fire cannon
XBox/PS ≡
Switch ⊕︀
: Pause
Goal
Shoot all of the invaders before they reach Earth and begin a hostile takeover. Be careful, because the entire fleet is coordinated and acts as a hive mind. Their aggression increases as their numbers dwindle.
Architecture
Pixel Invaders uses the simple-invaders
crate for all game logic and drawing. Be sure to check out that crate if you are interested in any of the inner workings of the game.
This example is simply glue code that uses winit
for windowing/event handling and keyboard input. The winit
event loop is used to drive the simple-invaders
state and rasterize each frame. Finally, pixels
takes the rasterized frame buffer and sends it to the screen, optionally through a series of render passes.