pixels/examples/minimal-winit-android/src/lib.rs
2023-07-02 18:49:41 -07:00

131 lines
3.9 KiB
Rust

#[cfg(target_os = "android")]
use winit::platform::android::activity::AndroidApp;
use pixels::{Pixels, SurfaceTexture};
use winit::event::Event;
use winit::event_loop::{ControlFlow, EventLoop, EventLoopBuilder};
use winit::window::Window;
const WIDTH: u32 = 320;
const HEIGHT: u32 = 240;
const BOX_SIZE: i16 = 64;
/// Representation of the application state. In this example, a box will bounce around the screen.
struct World {
box_x: i16,
box_y: i16,
velocity_x: i16,
velocity_y: i16,
}
fn _main(event_loop: EventLoop<()>) {
let mut window: Option<Window> = None;
let mut pixels: Option<Pixels> = None;
let mut world = World::new();
event_loop.run(move |event, event_loop, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::Resumed => {
let _window = Window::new(event_loop).unwrap();
let _pixels = {
let window_size = _window.inner_size();
let surface_texture =
SurfaceTexture::new(window_size.width, window_size.height, &_window);
Pixels::new(WIDTH, HEIGHT, surface_texture).unwrap()
};
_window.request_redraw();
window = Some(_window);
pixels = Some(_pixels);
}
Event::Suspended => {
pixels = None;
window = None;
}
Event::RedrawRequested(_) => {
if let (Some(pixels), Some(window)) = (&mut pixels, &window) {
world.draw(pixels.frame_mut());
pixels.render().unwrap();
window.request_redraw();
}
}
_ => {}
}
if window.is_some() {
world.update();
}
});
}
impl World {
/// Create a new `World` instance that can draw a moving box.
fn new() -> Self {
Self {
box_x: 24,
box_y: 16,
velocity_x: 1,
velocity_y: 1,
}
}
/// Update the `World` internal state; bounce the box around the screen.
fn update(&mut self) {
if self.box_x <= 0 || self.box_x + BOX_SIZE > WIDTH as i16 {
self.velocity_x *= -1;
}
if self.box_y <= 0 || self.box_y + BOX_SIZE > HEIGHT as i16 {
self.velocity_y *= -1;
}
self.box_x += self.velocity_x;
self.box_y += self.velocity_y;
}
/// Draw the `World` state to the frame buffer.
///
/// Assumes the default texture format: `wgpu::TextureFormat::Rgba8UnormSrgb`
fn draw(&self, frame: &mut [u8]) {
for (i, pixel) in frame.chunks_exact_mut(4).enumerate() {
let x = (i % WIDTH as usize) as i16;
let y = (i / WIDTH as usize) as i16;
let inside_the_box = x >= self.box_x
&& x < self.box_x + BOX_SIZE
&& y >= self.box_y
&& y < self.box_y + BOX_SIZE;
let rgba = if inside_the_box {
[0x5e, 0x48, 0xe8, 0xff]
} else {
[0x48, 0xb2, 0xe8, 0xff]
};
pixel.copy_from_slice(&rgba);
}
}
}
#[allow(dead_code)]
#[cfg(target_os = "android")]
#[no_mangle]
fn android_main(app: AndroidApp) {
use winit::platform::android::EventLoopBuilderExtAndroid;
android_logger::init_once(android_logger::Config::default().with_min_level(log::Level::Info));
let event_loop = EventLoopBuilder::new().with_android_app(app).build();
log::info!("Hello from android!");
_main(event_loop);
}
#[allow(dead_code)]
#[cfg(not(target_os = "android"))]
fn main() {
env_logger::builder()
.filter_level(log::LevelFilter::Info) // Default Log Level
.parse_default_env()
.init();
let event_loop = EventLoopBuilder::new().build();
log::info!("Hello from desktop!");
_main(event_loop);
}