f85145d774
* Test all crates in the workspace * Fix tests for Rust 1.41.0
144 lines
5.8 KiB
Rust
144 lines
5.8 KiB
Rust
use std::collections::HashMap;
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use std::io::Cursor;
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use std::rc::Rc;
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use crate::sprites::{CachedSprite, Frame};
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/// A list of assets loaded into memory.
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#[derive(Debug)]
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pub(crate) struct Assets {
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// sounds: TODO
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sprites: HashMap<Frame, CachedSprite>,
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}
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impl Assets {
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pub(crate) fn sprites(&self) -> &HashMap<Frame, CachedSprite> {
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&self.sprites
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}
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}
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/// Load all static assets into an `Assets` structure
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pub(crate) fn load_assets() -> Assets {
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use Frame::*;
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let mut sprites = HashMap::new();
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sprites.insert(Blipjoy1, load_pcx(include_bytes!("assets/blipjoy1.pcx")));
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sprites.insert(Blipjoy2, load_pcx(include_bytes!("assets/blipjoy2.pcx")));
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sprites.insert(Ferris1, load_pcx(include_bytes!("assets/ferris1.pcx")));
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sprites.insert(Ferris2, load_pcx(include_bytes!("assets/ferris2.pcx")));
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sprites.insert(Cthulhu1, load_pcx(include_bytes!("assets/cthulhu1.pcx")));
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sprites.insert(Cthulhu2, load_pcx(include_bytes!("assets/cthulhu2.pcx")));
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sprites.insert(Player1, load_pcx(include_bytes!("assets/player1.pcx")));
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sprites.insert(Player2, load_pcx(include_bytes!("assets/player2.pcx")));
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sprites.insert(Shield1, load_pcx(include_bytes!("assets/shield.pcx")));
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sprites.insert(Bullet1, load_pcx(include_bytes!("assets/bullet1.pcx")));
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sprites.insert(Bullet2, load_pcx(include_bytes!("assets/bullet2.pcx")));
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sprites.insert(Bullet3, load_pcx(include_bytes!("assets/bullet3.pcx")));
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sprites.insert(Bullet4, load_pcx(include_bytes!("assets/bullet4.pcx")));
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sprites.insert(Bullet5, load_pcx(include_bytes!("assets/bullet5.pcx")));
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sprites.insert(Laser1, load_pcx(include_bytes!("assets/laser1.pcx")));
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sprites.insert(Laser2, load_pcx(include_bytes!("assets/laser2.pcx")));
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sprites.insert(Laser3, load_pcx(include_bytes!("assets/laser3.pcx")));
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sprites.insert(Laser4, load_pcx(include_bytes!("assets/laser4.pcx")));
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sprites.insert(Laser5, load_pcx(include_bytes!("assets/laser5.pcx")));
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sprites.insert(Laser6, load_pcx(include_bytes!("assets/laser6.pcx")));
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sprites.insert(Laser7, load_pcx(include_bytes!("assets/laser7.pcx")));
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sprites.insert(Laser8, load_pcx(include_bytes!("assets/laser8.pcx")));
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Assets { sprites }
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}
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/// Convert PCX data to raw pixels
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fn load_pcx(pcx: &[u8]) -> CachedSprite {
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let mut reader = pcx::Reader::new(Cursor::new(pcx)).unwrap();
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let width = reader.width() as usize;
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let height = reader.height() as usize;
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let mut result = Vec::new();
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if reader.is_paletted() {
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// Read the raw pixel data
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let mut buffer = Vec::new();
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buffer.resize_with(width * height, Default::default);
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for y in 0..height {
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let a = y as usize * width;
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let b = a + width;
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reader.next_row_paletted(&mut buffer[a..b]).unwrap();
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}
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// Read the pallete
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let mut palette = Vec::new();
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let palette_length = reader.palette_length().unwrap() as usize;
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palette.resize_with(palette_length * 3, Default::default);
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reader.read_palette(&mut palette).unwrap();
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// Copy to result with an alpha component
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let pixels = buffer
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.into_iter()
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.flat_map(|pal| {
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let i = pal as usize * 3;
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&palette[i..i + 3]
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})
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.cloned()
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.collect::<Vec<u8>>();
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result.extend_from_slice(&pixels);
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} else {
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for _ in 0..height {
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// Read the raw pixel data
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let mut buffer = Vec::new();
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buffer.resize_with(width * 3, Default::default);
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reader.next_row_rgb(&mut buffer[..]).unwrap();
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// Copy to result with an alpha component
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let pixels = buffer
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.chunks(3)
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.flat_map(|rgb| {
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let mut rgb = rgb.to_vec();
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rgb.push(255);
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rgb
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})
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.collect::<Vec<u8>>();
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result.extend_from_slice(&pixels);
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}
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}
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(width, height, Rc::from(result.as_ref()))
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_pcx() {
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let pixels = load_pcx(include_bytes!("assets/blipjoy1.pcx"));
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let expected = vec![
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0, 0, 0, 255, 255, 255, 255, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0,
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255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0,
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0, 255, 255, 255, 255, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255,
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255, 255, 255, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0,
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0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255, 255,
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0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 255, 255, 255, 255, 255,
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0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255, 255, 0, 0, 0, 255, 255, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 255,
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255, 255, 255, 255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255, 255, 0, 0, 0, 255, 255,
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255, 255, 255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255, 255, 0, 0, 0, 255, 255, 255,
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255, 255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255, 255, 0, 0, 0, 255, 0, 0, 0, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255, 255,
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0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255, 255, 0, 0, 0, 255, 0, 0, 0,
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255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255, 255, 0, 0, 0, 255, 0, 0, 0, 255,
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];
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assert_eq!(pixels.0, 10, "Width differs");
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assert_eq!(pixels.1, 8, "Height differs");
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assert_eq!(pixels.2.to_vec(), expected, "Pixels differ");
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}
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}
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