8bebb29a06
* Refactor window creation and size handling * Require pixel aspect ratio to be > 0 * Fix screen scaling when window is resized - Ensure the screen retains its correct pixel aspect ratio - Updated public API on `RenderPass` ... this will continue to be unstable until the initial release - Add build instructions for the internal shaders |
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.. | ||
main.rs | ||
README.md |
Pixel Invaders 👾
The pixels have invaded!
Controls
Left Right Move tank
space Fire cannon
Goal
Shoot all of the invaders before they reach Earth and begin a hostile takeover. Be careful, because the entire fleet is coordinated and acts as a hive mind. Their aggression increases as their numbers dwindle.
Architecture
Pixel Invaders uses the simple-invaders
crate for all game logic and drawing. Be sure to check out that crate if you are interested in any of the inner workings of the game.
This example is simply glue code that uses winit
for windowing/event handling and keyboard input. The winit
event loop is used to drive the simple-invaders
state and rasterize each frame. Finally, pixels
takes the rasterized frame buffer and sends it to the screen, optionally through a series of render passes.