pixels/examples/invaders/simple-invaders/src
Jay Oster c4df23f65d
Update to wgpu 0.9 (#179)
* Update to wgpu 0.9

* Fix validation error in WGSL shader

- This moves the hardcoded vertex positions and texture coordinates to
  the vertex buffer.
- Replaces the two-triangle quad to 1 full-screen triangle (fixes #180)
- Rewrites the custom shader example to fix a bug with large surface
  textures;
  - The input texture size was used for the output texture, causing the
    purple rectangle to appear very jumpy on large displays in full screen.
- The `ScalingRenderer` now exposes its clipping rectangle. The custom
  shader example uses this for its own clipping rectangle, but it can
  also be used for interacting with the border in general.

* Switch to `wgpu::include_wgsl!()`

- This is a nice little simplification.
- Thanks to @JMS55 for the suggestion!
2021-06-27 11:09:29 -07:00
..
assets Fix dependency bloat (#67) 2020-04-13 10:12:18 -07:00
collision.rs Update to wgpu 0.9 (#179) 2021-06-27 11:09:29 -07:00
controls.rs Fix dependency bloat (#67) 2020-04-13 10:12:18 -07:00
debug.rs Fix dependency bloat (#67) 2020-04-13 10:12:18 -07:00
geo.rs Fix dependency bloat (#67) 2020-04-13 10:12:18 -07:00
lib.rs Various fixes (#154) 2021-03-29 00:52:43 -07:00
loader.rs Test all crates in the workspace (#127) 2020-12-10 20:00:13 -08:00
sprites.rs Clippy (#126) 2020-12-10 19:28:54 -08:00