076e4e519e
* Implement collision detection * Minor cleanups. * Add laser/player collisions * Add laser collision with bullets and fix fire button repeating * Add basic shield collisions * Refactor collision and debug * Simplify collision and debug by not tracking laser indices - We don't care about which laser collided, because they get destroyed immediately. * Don't track laser indicies against bullets either * DRY and docs * Adjust the fleet bounding box as invaders are shot |
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src | ||
Cargo.toml |