b6fcf803e7
* WIP: Invader AI - Adds debug mode for visualizing bounding boxes - Adds rectangle and line drawing (for debug mode) - Invaders move as a close approximation to the original game - TODO: Demonstrates that the blit function needs to ignore black pixels (or "transparency") - TODO: The invader movement code is really bad * clippy and fmt * Refactor Invader movement * Support "transparency" in blit function * Scale player movement to 60 pixels per second, regardless of frame rate. * Add assertions in blit to prevent drawing out of bounds * Add bullets, shoot with space * Add lasers, and improve the bullet animation a little bit * fmt |
||
---|---|---|
.. | ||
src | ||
Cargo.toml |