pixels/examples/invaders/src/main.rs
Jay Oster afd15436d6
Fix crash on Wayland (#251)
- Rather than setting the position and window size based on available
  screen space, this PR just creates a window with a default size and
  doesn't attempt to set the position.
- Closes #29
2022-01-08 04:57:23 -08:00

145 lines
4.8 KiB
Rust

#![deny(clippy::all)]
#![forbid(unsafe_code)]
use gilrs::{Button, Gilrs};
use log::{debug, error};
use pixels::{Error, Pixels, SurfaceTexture};
use simple_invaders::{Controls, Direction, World, HEIGHT, WIDTH};
use std::{env, time::Instant};
use winit::{
dpi::LogicalSize,
event::{Event, VirtualKeyCode},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
use winit_input_helper::WinitInputHelper;
fn main() -> Result<(), Error> {
env_logger::init();
let event_loop = EventLoop::new();
let mut input = WinitInputHelper::new();
let mut gilrs = Gilrs::new().unwrap();
// Enable debug mode with `DEBUG=true` environment variable
let debug = env::var("DEBUG")
.unwrap_or_else(|_| "false".to_string())
.parse()
.unwrap_or(false);
let window = {
let size = LogicalSize::new(WIDTH as f64, HEIGHT as f64);
let scaled_size = LogicalSize::new(WIDTH as f64 * 3.0, HEIGHT as f64 * 3.0);
WindowBuilder::new()
.with_title("pixel invaders")
.with_inner_size(scaled_size)
.with_min_inner_size(size)
.build(&event_loop)
.unwrap()
};
let mut pixels = {
let window_size = window.inner_size();
let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, &window);
Pixels::new(WIDTH as u32, HEIGHT as u32, surface_texture)?
};
let mut invaders = World::new(generate_seed(), debug);
let mut time = Instant::now();
let mut gamepad = None;
event_loop.run(move |event, _, control_flow| {
// The one and only event that winit_input_helper doesn't have for us...
if let Event::RedrawRequested(_) = event {
invaders.draw(pixels.get_frame());
if pixels
.render()
.map_err(|e| error!("pixels.render() failed: {}", e))
.is_err()
{
*control_flow = ControlFlow::Exit;
return;
}
}
// Pump the gilrs event loop and find an active gamepad
while let Some(gilrs::Event { id, event, .. }) = gilrs.next_event() {
let pad = gilrs.gamepad(id);
if gamepad.is_none() {
debug!("Gamepad with id {} is connected: {}", id, pad.name());
gamepad = Some(id);
} else if event == gilrs::ev::EventType::Disconnected {
debug!("Gamepad with id {} is disconnected: {}", id, pad.name());
gamepad = None;
}
}
// For everything else, for let winit_input_helper collect events to build its state.
// It returns `true` when it is time to update our game state and request a redraw.
if input.update(&event) {
// Close events
if input.key_pressed(VirtualKeyCode::Escape) || input.quit() {
*control_flow = ControlFlow::Exit;
return;
}
let controls = {
// Keyboard controls
let mut left = input.key_held(VirtualKeyCode::Left);
let mut right = input.key_held(VirtualKeyCode::Right);
let mut fire = input.key_pressed(VirtualKeyCode::Space);
// Gamepad controls
if let Some(id) = gamepad {
let gamepad = gilrs.gamepad(id);
left = left || gamepad.is_pressed(Button::DPadLeft);
right = right || gamepad.is_pressed(Button::DPadRight);
fire = fire
|| gamepad.button_data(Button::South).map_or(false, |button| {
button.is_pressed() && button.counter() == gilrs.counter()
});
}
let direction = if left {
Direction::Left
} else if right {
Direction::Right
} else {
Direction::Still
};
Controls { direction, fire }
};
// Resize the window
if let Some(size) = input.window_resized() {
pixels.resize_surface(size.width, size.height);
}
// Get a new delta time.
let now = Instant::now();
let dt = now.duration_since(time);
time = now;
// Update the game logic and request redraw
invaders.update(&dt, &controls);
window.request_redraw();
}
});
}
/// Generate a pseudorandom seed for the game's PRNG.
fn generate_seed() -> (u64, u64) {
use byteorder::{ByteOrder, NativeEndian};
use getrandom::getrandom;
let mut seed = [0_u8; 16];
getrandom(&mut seed).expect("failed to getrandom");
(
NativeEndian::read_u64(&seed[0..8]),
NativeEndian::read_u64(&seed[8..16]),
)
}