c2454b01ab
- Vertex UVs can be computed from the positions, which saves a small amount of code and a small amount of bandwidth (both inconsequential). - This is mostly for readability. - Fixes vertically-flipped pixel buffer in the `custom-shader` example. |
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.. | ||
conway | ||
custom-shader | ||
imgui-winit | ||
invaders | ||
minimal-egui | ||
minimal-fltk | ||
minimal-sdl2 | ||
minimal-web | ||
minimal-winit | ||
raqote-winit |