pixels/Cargo.toml
Jay Oster c4df23f65d
Update to wgpu 0.9 (#179)
* Update to wgpu 0.9

* Fix validation error in WGSL shader

- This moves the hardcoded vertex positions and texture coordinates to
  the vertex buffer.
- Replaces the two-triangle quad to 1 full-screen triangle (fixes #180)
- Rewrites the custom shader example to fix a bug with large surface
  textures;
  - The input texture size was used for the output texture, causing the
    purple rectangle to appear very jumpy on large displays in full screen.
- The `ScalingRenderer` now exposes its clipping rectangle. The custom
  shader example uses this for its own clipping rectangle, but it can
  also be used for interacting with the border in general.

* Switch to `wgpu::include_wgsl!()`

- This is a nice little simplification.
- Thanks to @JMS55 for the suggestion!
2021-06-27 11:09:29 -07:00

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TOML

[package]
name = "pixels"
description = "A tiny library providing a GPU-powered pixel frame buffer."
version = "0.4.0"
authors = ["Jay Oster <jay@kodewerx.org>"]
edition = "2018"
repository = "https://github.com/parasyte/pixels"
readme = "README.md"
keywords = ["pixels", "2D", "GPU", "framebuffer"]
categories = ["graphics", "rendering"]
license = "MIT"
include = [
"/Cargo.*",
"/LICENSE",
"/README.md",
"/img/pixels.png",
"/shaders/*.wgsl",
"/src/**/*",
]
[dependencies]
bytemuck = "1.7"
pollster = "0.2"
raw-window-handle = "0.3"
thiserror = "1.0"
ultraviolet = "0.8"
wgpu = "0.9"
[dev-dependencies]
pixels-mocks = { path = "internals/pixels-mocks" }
winit = "0.25"
[workspace]
resolver = "2"
members = [
"examples/*",
"internals/*",
]