* Update to wgpu 0.9 * Fix validation error in WGSL shader - This moves the hardcoded vertex positions and texture coordinates to the vertex buffer. - Replaces the two-triangle quad to 1 full-screen triangle (fixes #180) - Rewrites the custom shader example to fix a bug with large surface textures; - The input texture size was used for the output texture, causing the purple rectangle to appear very jumpy on large displays in full screen. - The `ScalingRenderer` now exposes its clipping rectangle. The custom shader example uses this for its own clipping rectangle, but it can also be used for interacting with the border in general. * Switch to `wgpu::include_wgsl!()` - This is a nice little simplification. - Thanks to @JMS55 for the suggestion!
38 lines
774 B
TOML
38 lines
774 B
TOML
[package]
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name = "pixels"
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description = "A tiny library providing a GPU-powered pixel frame buffer."
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version = "0.4.0"
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authors = ["Jay Oster <jay@kodewerx.org>"]
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edition = "2018"
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repository = "https://github.com/parasyte/pixels"
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readme = "README.md"
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keywords = ["pixels", "2D", "GPU", "framebuffer"]
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categories = ["graphics", "rendering"]
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license = "MIT"
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include = [
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"/Cargo.*",
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"/LICENSE",
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"/README.md",
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"/img/pixels.png",
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"/shaders/*.wgsl",
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"/src/**/*",
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]
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[dependencies]
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bytemuck = "1.7"
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pollster = "0.2"
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raw-window-handle = "0.3"
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thiserror = "1.0"
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ultraviolet = "0.8"
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wgpu = "0.9"
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[dev-dependencies]
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pixels-mocks = { path = "internals/pixels-mocks" }
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winit = "0.25"
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[workspace]
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resolver = "2"
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members = [
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"examples/*",
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"internals/*",
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]
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