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Merge #65
65: Fill out more sampler properties r=kvark a=msiglreith Fixes texture mapping and HDR sample Co-authored-by: msiglreith <m.siglreith@gmail.com>
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commit
9ae74be774
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@ -1846,7 +1846,6 @@ pub extern "C" fn gfxCreateSampler(
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pSampler: *mut VkSampler,
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) -> VkResult {
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let info = unsafe { &*pCreateInfo };
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//TODO: fill all the sampler properties
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let gfx_info = hal::image::SamplerInfo {
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min_filter: conv::map_filter(info.minFilter),
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mag_filter: conv::map_filter(info.magFilter),
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@ -1856,11 +1855,19 @@ pub extern "C" fn gfxCreateSampler(
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conv::map_wrap_mode(info.addressModeV),
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conv::map_wrap_mode(info.addressModeW),
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),
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lod_bias: 0.0.into(),
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lod_range: 0.0.into() .. 1.0.into(),
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comparison: None,
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border: [0.0; 4].into(),
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anisotropic: hal::image::Anisotropic::Off,
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lod_bias: info.mipLodBias.into(),
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lod_range: info.minLod.into() .. info.maxLod.into(),
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comparison: if info.compareEnable == VK_TRUE {
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Some(conv::map_compare_op(info.compareOp))
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} else {
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None
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},
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border: [0.0; 4].into(), // TODO
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anisotropic: if info.anisotropyEnable == VK_TRUE {
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hal::image::Anisotropic::On(info.maxAnisotropy as _)
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} else {
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hal::image::Anisotropic::Off
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},
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};
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let sampler = gpu.device.create_sampler(gfx_info);
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unsafe { *pSampler = Handle::new(sampler); }
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