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https://github.com/italicsjenga/portability.git
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Compute PSO creation refactor
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6e0ce965bf
commit
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@ -594,16 +594,15 @@ pub extern "C" fn gfxCreateDevice(
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#[inline]
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pub extern "C" fn gfxDestroyDevice(gpu: VkDevice, _pAllocator: *const VkAllocationCallbacks) {
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// release all the owned command queues
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if let Some(d) = gpu.unbox() {
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if let Some(mut d) = gpu.unbox() {
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#[cfg(feature = "renderdoc")]
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{
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use renderdoc::api::RenderDocV100;
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let device = gpu.capturing as *mut c_void;
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let mut d = d;
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d.renderdoc.end_frame_capture(device as *mut _, ptr::null());
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}
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for (_, family) in d.queues {
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for (_, family) in d.queues.drain() {
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for queue in family {
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let _ = queue.unbox();
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}
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@ -1487,7 +1486,7 @@ pub extern "C" fn gfxCreateGraphicsPipelines(
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.pSpecializationInfo
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.as_ref()
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.map(conv::map_specialization_info)
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.unwrap_or(vec![])
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.unwrap_or_default()
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};
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shader_stages.push((
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@ -1866,69 +1865,74 @@ pub extern "C" fn gfxCreateComputePipelines(
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slice::from_raw_parts(pCreateInfos, createInfoCount as _)
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};
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let mut shader_stages = Vec::with_capacity(infos.len());
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// Collect all information which we will borrow later. Need to work around
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// the borrow checker here.
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// TODO: try to refactor it once we have a more generic API
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for info in infos {
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let name = unsafe { CStr::from_ptr(info.stage.pName).to_owned() };
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let specialization = unsafe { info.stage
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.pSpecializationInfo
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.as_ref()
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.map(conv::map_specialization_info)
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.unwrap_or(vec![])
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};
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let shader_stages = infos
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.iter()
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.map(|info| {
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let name = unsafe { CStr::from_ptr(info.stage.pName).to_owned() };
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let specialization = unsafe { info.stage
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.pSpecializationInfo
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.as_ref()
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.map(conv::map_specialization_info)
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.unwrap_or_default()
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};
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shader_stages.push((
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name.into_string().unwrap(),
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specialization,
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));
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}
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(
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name.into_string().unwrap(),
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specialization,
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)
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})
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.collect::<Vec<_>>();
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let descs = infos.into_iter().zip(&shader_stages).map(|(info, &(ref entry, ref specialization))| {
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let shader = pso::EntryPoint {
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entry,
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module: &*info.stage.module,
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specialization,
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};
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let layout = &*info.layout;
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let descs = infos
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.into_iter()
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.zip(&shader_stages)
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.map(|(info, &(ref entry, ref specialization))| {
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let shader = pso::EntryPoint {
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entry,
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module: &*info.stage.module,
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specialization,
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};
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let layout = &*info.layout;
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let flags = {
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let mut flags = pso::PipelineCreationFlags::empty();
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let flags = {
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let mut flags = pso::PipelineCreationFlags::empty();
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if info.flags & VkPipelineCreateFlagBits::VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT as u32 != 0 {
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flags |= pso::PipelineCreationFlags::DISABLE_OPTIMIZATION;
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}
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if info.flags & VkPipelineCreateFlagBits::VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT as u32 != 0 {
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flags |= pso::PipelineCreationFlags::ALLOW_DERIVATIVES;
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}
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flags
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};
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let parent = {
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let is_derivative = info.flags & VkPipelineCreateFlagBits::VK_PIPELINE_CREATE_DERIVATIVE_BIT as u32 != 0;
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if let Some(base_pso) = info.basePipelineHandle.as_ref() {
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match *base_pso {
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Pipeline::Graphics(_) => panic!("Base pipeline handle must be a compute pipeline"),
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Pipeline::Compute(ref pso) => pso::BasePipeline::Pipeline(pso),
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if info.flags & VkPipelineCreateFlagBits::VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT as u32 != 0 {
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flags |= pso::PipelineCreationFlags::DISABLE_OPTIMIZATION;
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}
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if info.flags & VkPipelineCreateFlagBits::VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT as u32 != 0 {
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flags |= pso::PipelineCreationFlags::ALLOW_DERIVATIVES;
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}
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} else if is_derivative && info.basePipelineIndex > 0 {
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pso::BasePipeline::Index(info.basePipelineIndex as _)
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} else {
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pso::BasePipeline::None // TODO
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}
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};
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pso::ComputePipelineDesc {
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shader,
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layout,
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flags,
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parent,
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}
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}).collect::<Vec<_>>();
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flags
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};
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let parent = {
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let is_derivative = info.flags & VkPipelineCreateFlagBits::VK_PIPELINE_CREATE_DERIVATIVE_BIT as u32 != 0;
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if let Some(base_pso) = info.basePipelineHandle.as_ref() {
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match *base_pso {
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Pipeline::Graphics(_) => panic!("Base pipeline handle must be a compute pipeline"),
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Pipeline::Compute(ref pso) => pso::BasePipeline::Pipeline(pso),
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}
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} else if is_derivative && info.basePipelineIndex > 0 {
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pso::BasePipeline::Index(info.basePipelineIndex as _)
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} else {
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pso::BasePipeline::None // TODO
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}
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};
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pso::ComputePipelineDesc {
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shader,
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layout,
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flags,
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parent,
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}
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})
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.collect::<Vec<_>>();
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let pipelines = gpu.device.create_compute_pipelines(&descs);
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