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https://github.com/italicsjenga/portability.git
synced 2024-11-23 07:21:31 +11:00
Merge #75
75: Use rasterizer discard r=kvark a=grovesNL Stop setting the fragment shader and other states as stated in the spec when rasterizer discard is set. (Should anything else be disabled?) Fixes segfaults in `dEQP-VK.api.descriptor_set.descriptor_set_layout_lifetime.graphics` on Metal (with gfx-rs/gfx#2035 fix) Co-authored-by: Joshua Groves <josh@joshgroves.com>
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commit
fa5a78d60c
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@ -1485,6 +1485,29 @@ pub extern "C" fn gfxCreateGraphicsPipelines(
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let mut cur_shader_stage = 0;
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let descs = infos.into_iter().map(|info| {
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let (rasterizer, rasterizer_discard) = {
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let state = unsafe { &*info.pRasterizationState };
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let rasterizer = pso::Rasterizer {
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polygon_mode: conv::map_polygon_mode(state.polygonMode, state.lineWidth),
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cull_face: conv::map_cull_face(state.cullMode),
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front_face: conv::map_front_face(state.frontFace),
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depth_clamping: state.depthClampEnable == VK_TRUE,
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depth_bias: if state.depthBiasEnable == VK_TRUE {
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Some(pso::DepthBias {
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const_factor: state.depthBiasConstantFactor,
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clamp: state.depthBiasClamp,
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slope_factor: state.depthBiasSlopeFactor,
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})
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} else {
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None
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},
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conservative: false,
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};
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(rasterizer, state.rasterizerDiscardEnable == VK_TRUE)
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};
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let shaders = {
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let mut set: pso::GraphicsShaderSet<_> = unsafe { mem::zeroed() };
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@ -1509,7 +1532,7 @@ pub extern "C" fn gfxCreateGraphicsPipelines(
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VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT => { set.hull = Some(entry_point); }
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VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT => { set.domain = Some(entry_point); }
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VK_SHADER_STAGE_GEOMETRY_BIT => { set.geometry = Some(entry_point); }
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VK_SHADER_STAGE_FRAGMENT_BIT => { set.fragment = Some(entry_point); }
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VK_SHADER_STAGE_FRAGMENT_BIT if !rasterizer_discard => { set.fragment = Some(entry_point); }
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stage => panic!("Unexpected shader stage: {:?}", stage),
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}
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}
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@ -1517,31 +1540,6 @@ pub extern "C" fn gfxCreateGraphicsPipelines(
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set
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};
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let (rasterizer, rasterizer_discard) = {
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let state = unsafe { &*info.pRasterizationState };
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assert_eq!(state.rasterizerDiscardEnable, VK_FALSE); // TODO
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let rasterizer = pso::Rasterizer {
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polygon_mode: conv::map_polygon_mode(state.polygonMode, state.lineWidth),
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cull_face: conv::map_cull_face(state.cullMode),
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front_face: conv::map_front_face(state.frontFace),
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depth_clamping: state.depthClampEnable == VK_TRUE,
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depth_bias: if state.depthBiasEnable == VK_TRUE {
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Some(pso::DepthBias {
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const_factor: state.depthBiasConstantFactor,
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clamp: state.depthBiasClamp,
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slope_factor: state.depthBiasSlopeFactor,
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})
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} else {
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None
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},
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conservative: false,
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};
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(rasterizer, state.rasterizerDiscardEnable == VK_TRUE)
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};
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let (vertex_buffers, attributes) = {
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let input_state = unsafe { &*info.pVertexInputState };
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@ -1676,70 +1674,80 @@ pub extern "C" fn gfxCreateGraphicsPipelines(
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// TODO: `pDepthStencilState` could contain garbage, but implementations
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// can ignore it in some circumstances. How to handle it?
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let depth_stencil = unsafe { info
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.pDepthStencilState
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.as_ref()
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.map(|state| {
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let depth_test = if state.depthTestEnable == VK_TRUE {
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pso::DepthTest::On {
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fun: conv::map_compare_op(state.depthCompareOp),
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write: state.depthWriteEnable == VK_TRUE,
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let depth_stencil = if !rasterizer_discard {
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unsafe { info
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.pDepthStencilState
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.as_ref()
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.map(|state| {
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let depth_test = if state.depthTestEnable == VK_TRUE {
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pso::DepthTest::On {
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fun: conv::map_compare_op(state.depthCompareOp),
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write: state.depthWriteEnable == VK_TRUE,
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}
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} else {
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pso::DepthTest::Off
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};
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fn map_stencil_state(state: VkStencilOpState) -> pso::StencilFace {
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// TODO: reference value
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pso::StencilFace {
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fun: conv::map_compare_op(state.compareOp),
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mask_read: state.compareMask,
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mask_write: state.writeMask,
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op_fail: conv::map_stencil_op(state.failOp),
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op_depth_fail: conv::map_stencil_op(state.depthFailOp),
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op_pass: conv::map_stencil_op(state.passOp),
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}
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}
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} else {
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pso::DepthTest::Off
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};
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fn map_stencil_state(state: VkStencilOpState) -> pso::StencilFace {
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// TODO: reference value
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pso::StencilFace {
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fun: conv::map_compare_op(state.compareOp),
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mask_read: state.compareMask,
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mask_write: state.writeMask,
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op_fail: conv::map_stencil_op(state.failOp),
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op_depth_fail: conv::map_stencil_op(state.depthFailOp),
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op_pass: conv::map_stencil_op(state.passOp),
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let stencil_test = if state.stencilTestEnable == VK_TRUE {
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pso::StencilTest::On {
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front: map_stencil_state(state.front),
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back: map_stencil_state(state.back),
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}
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} else {
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pso::StencilTest::Off
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};
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// TODO: depth bounds
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pso::DepthStencilDesc {
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depth: depth_test,
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depth_bounds: state.depthBoundsTestEnable == VK_TRUE,
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stencil: stencil_test,
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}
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}
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let stencil_test = if state.stencilTestEnable == VK_TRUE {
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pso::StencilTest::On {
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front: map_stencil_state(state.front),
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back: map_stencil_state(state.back),
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}
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} else {
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pso::StencilTest::Off
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};
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// TODO: depth bounds
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pso::DepthStencilDesc {
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depth: depth_test,
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depth_bounds: state.depthBoundsTestEnable == VK_TRUE,
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stencil: stencil_test,
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}
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})
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})
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}
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} else {
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None
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};
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let vp_state = unsafe { &*info.pViewportState };
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let vp_state = if !rasterizer_discard {
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unsafe { info.pViewportState.as_ref() }
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} else {
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None
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};
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let empty_dyn_states = [];
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let dyn_states = match unsafe { info.pDynamicState.as_ref() } {
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Some(state) => unsafe {
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Some(state) if !rasterizer_discard => unsafe {
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slice::from_raw_parts(state.pDynamicStates, state.dynamicStateCount as _)
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},
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None => &empty_dyn_states,
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_ => &empty_dyn_states,
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};
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let baked_states = pso::BakedStates {
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viewport: if dyn_states.iter().any(|&ds| ds == VkDynamicState::VK_DYNAMIC_STATE_VIEWPORT) {
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None
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} else {
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unsafe { vp_state.pViewports.as_ref() }
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vp_state
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.and_then(|vp| unsafe { vp.pViewports.as_ref() })
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.map(conv::map_viewport)
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},
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scissor: if dyn_states.iter().any(|&ds| ds == VkDynamicState::VK_DYNAMIC_STATE_SCISSOR) {
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None
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} else {
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unsafe { vp_state.pScissors.as_ref() }
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.map(conv::map_rect)
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vp_state
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.and_then(|vp| unsafe { vp.pScissors.as_ref() })
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.map(conv::map_rect)
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},
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blend_color: if dyn_states.iter().any(|&ds| ds == VkDynamicState::VK_DYNAMIC_STATE_BLEND_CONSTANTS) {
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None
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