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Tweak doc comments.
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@ -238,92 +238,115 @@ macro_rules! float_funcs {
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}
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}
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float_funcs! {
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float_funcs! {
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/// Return a + b.
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/// Returns a function that will calculate `a + b`
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0x00 fadd(a: f32, b: f32) -> f32;
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0x00 fadd(a: f32, b: f32) -> f32;
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/// Return a - b.
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/// Returns a function that will calculate `a - b`
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0x04 fsub(a: f32, b: f32) -> f32;
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0x04 fsub(a: f32, b: f32) -> f32;
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/// Return a * b.
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/// Returns a function that will calculate `a * b`
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0x08 fmul(a: f32, b: f32) -> f32;
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0x08 fmul(a: f32, b: f32) -> f32;
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/// Return a / b.
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/// Returns a function that will calculate `a / b`
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0x0c fdiv(a: f32, b: f32) -> f32;
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0x0c fdiv(a: f32, b: f32) -> f32;
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/// Return the square root of v or -INFINITY if v is negative.
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/// Returns a function that will calculate `sqrt(v)` (or return -Infinity if v is negative)
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0x18 fsqrt(v: f32) -> f32;
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0x18 fsqrt(v: f32) -> f32;
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/// Convert a float to a signed integer, rounding towards -INFINITY, and clamping the result
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/// Returns a function that will convert an f32 to a signed integer,
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/// to lie within the range -0x80000000 to 0x7FFFFFFF.
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/// rounding towards -Infinity, and clamping the result to lie within the
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/// range `-0x80000000` to `0x7FFFFFFF`
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0x1c float_to_int(v: f32) -> i32;
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0x1c float_to_int(v: f32) -> i32;
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/// Convert a float to a signed fixed point integer reprsentation where n specifies the
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/// Returns a function that will convert an f32 to an signed fixed point
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/// position of the binary point in the resulting fixed point representation. e.g.
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/// integer representation where n specifies the position of the binary
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/// float_to_fix(0.5, 16) == 0x8000. This method rounds towards -INFINITY, and clamps
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/// point in the resulting fixed point representation, e.g.
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/// the resulting integer to lie within the range -800000000 to 0x7FFFFFFF.
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/// `f(0.5f, 16) == 0x8000`. This method rounds towards -Infinity,
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/// and clamps the resulting integer to lie within the range `0x00000000` to
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/// `0xFFFFFFFF`
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0x20 float_to_fix(v: f32, n: i32) -> i32;
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0x20 float_to_fix(v: f32, n: i32) -> i32;
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/// Convert a float to an unsigned integer, rounding towards -INFINITY, and clamping the result
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/// Returns a function that will convert an f32 to an unsigned integer,
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/// to lie within the range 0x00000000 to 0xFFFFFFFF
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/// rounding towards -Infinity, and clamping the result to lie within the
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/// range `0x00000000` to `0xFFFFFFFF`
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0x24 float_to_uint(v: f32) -> u32;
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0x24 float_to_uint(v: f32) -> u32;
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/// Convert a float to an unsigned fixed point integer representation where n specifies the
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/// Returns a function that will convert an f32 to an unsigned fixed point
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/// position of the binary point in the resulting fixed point representation, e.g.
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/// integer representation where n specifies the position of the binary
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/// float_to_ufix(0.5f, 16) == 0x8000. This method rounds towards -Infinity, and clamps the
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/// point in the resulting fixed point representation, e.g.
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/// resulting integer to lie within the range 0x00000000 to 0xFFFFFFFF.
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/// `f(0.5f, 16) == 0x8000`. This method rounds towards -Infinity,
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/// and clamps the resulting integer to lie within the range `0x00000000` to
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/// `0xFFFFFFFF`
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0x28 float_to_ufix(v: f32, n: i32) -> u32;
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0x28 float_to_ufix(v: f32, n: i32) -> u32;
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/// Convert a signed integer to the nearest float value, rounding to even on tie.
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/// Returns a function that will convert a signed integer to the nearest
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/// f32 value, rounding to even on tie
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0x2c int_to_float(v: i32) -> f32;
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0x2c int_to_float(v: i32) -> f32;
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/// Convert a signed fixed point integer representation to the nearest float value, rounding
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/// Returns a function that will convert a signed fixed point integer
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/// to even on tie. n specifies the position of the binary point in fixed point, so
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/// representation to the nearest f32 value, rounding to even on tie. `n`
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/// f = nearest(v/2^n).
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/// specifies the position of the binary point in fixed point, so `f =
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/// nearest(v/(2^n))`
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0x30 fix_to_float(v: i32, n: i32) -> f32;
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0x30 fix_to_float(v: i32, n: i32) -> f32;
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/// Convert an unsigned integer to the nearest float value, rounding to even on tie.
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/// Returns a function that will convert an unsigned integer to the nearest
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/// f32 value, rounding to even on tie
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0x34 uint_to_float(v: u32) -> f32;
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0x34 uint_to_float(v: u32) -> f32;
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/// Convert a unsigned fixed point integer representation to the nearest float value, rounding
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/// Returns a function that will convert an unsigned fixed point integer
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/// to even on tie. n specifies the position of the binary point in fixed point, so
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/// representation to the nearest f32 value, rounding to even on tie. `n`
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/// f = nearest(v/2^n).
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/// specifies the position of the binary point in fixed point, so `f =
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/// nearest(v/(2^n))`
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0x38 ufix_to_float(v: u32, n: i32) -> f32;
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0x38 ufix_to_float(v: u32, n: i32) -> f32;
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/// Return the cosine of angle. angle is in radians, and must be in the range -128 to 128.
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/// Returns a function that will calculate the cosine of `angle`. The value
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/// of `angle` is in radians, and must be in the range `-1024` to `1024`
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0x3c fcos(angle: f32) -> f32;
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0x3c fcos(angle: f32) -> f32;
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/// Return the sine of angle. angle is in radians, and must be in the range -128 to 128.
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/// Returns a function that will calculate the sine of `angle`. The value of
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/// `angle` is in radians, and must be in the range `-1024` to `1024`
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0x40 fsin(angle: f32) -> f32;
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0x40 fsin(angle: f32) -> f32;
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/// Return the tangent of angle. angle is in radians, and must be in the range -128 to 128.
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/// Returns a function that will calculate the tangent of `angle`. The value
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/// of `angle` is in radians, and must be in the range `-1024` to `1024`
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0x44 ftan(angle: f32) -> f32;
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0x44 ftan(angle: f32) -> f32;
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/// Return the exponential value of v, i.e. so e^v.
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/// Returns a function that will calculate the exponential value of `v`,
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/// i.e. `e ** v`
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0x4c fexp(v: f32) -> f32;
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0x4c fexp(v: f32) -> f32;
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/// Return the natural logarithm of v. If v <= 0 return -Infinity.
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/// Returns a function that will calculate the natural logarithm of `v`. If `v <= 0` return -Infinity
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0x50 fln(v: f32) -> f32;
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0x50 fln(v: f32) -> f32;
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/// Compares two floating point numbers, returning:
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/// Returns a function that will compare two floating point numbers, returning:
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/// * 0 if a == b
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/// • 0 if a == b
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/// * -1 if a < b
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/// • -1 if a < b
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/// * 1 if a > b
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/// • 1 if a > b
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0x54 fcmp(a: f32, b: f32) -> i32;
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0x54 fcmp(a: f32, b: f32) -> i32;
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/// Computes the arc tangent of y/x using the signs of arguments to determine the correct quadrant.
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/// Returns a function that will compute the arc tangent of `y/x` using the
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/// signs of arguments to determine the correct quadrant
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0x58 fatan2(y: f32, x: f32) -> f32;
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0x58 fatan2(y: f32, x: f32) -> f32;
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/// Convert a signed 64-bit integer to the nearest float value, rounding to even on tie.
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/// Returns a function that will convert a signed 64-bit integer to the
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/// nearest f32 value, rounding to even on tie
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0x5c int64_to_float(v: i64) -> f32;
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0x5c int64_to_float(v: i64) -> f32;
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/// Convert a signed fixed point integer representation to the nearest float value, rounding
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/// Returns a function that will convert a signed fixed point 64-bit integer
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/// to even on tie. n specifies the position of the binary point in fixed point, so
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/// representation to the nearest f32 value, rounding to even on tie. `n`
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/// f = nearest(v/2^n).
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/// specifies the position of the binary point in fixed point, so `f =
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/// nearest(v/(2^n))`
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0x60 fix64_to_float(v: i64, n: i32) -> f32;
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0x60 fix64_to_float(v: i64, n: i32) -> f32;
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/// Convert an unsigned 64-bit integer to the nearest float value, rounding to even on tie.
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/// Returns a function that will convert an unsigned 64-bit integer to the
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/// nearest f32 value, rounding to even on tie
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0x64 uint64_to_float(v: u64) -> f32;
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0x64 uint64_to_float(v: u64) -> f32;
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/// Convert an unsigned fixed point integer representation to the nearest float value, rounding
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/// Returns a function that will convert an unsigned fixed point 64-bit
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/// to even on tie. n specifies the position of the binary point in fixed point, so
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/// integer representation to the nearest f32 value, rounding to even on
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/// f = nearest(v/2^n).
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/// tie. `n` specifies the position of the binary point in fixed point, so
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/// `f = nearest(v/(2^n))`
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0x68 ufix64_to_float(v: u64, n: i32) -> f32;
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0x68 ufix64_to_float(v: u64, n: i32) -> f32;
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/// Convert a float to a signed 64-bit integer, rounding towards -Infinity, and clamping
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/// Convert an f32 to a signed 64-bit integer, rounding towards -Infinity,
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/// the result to lie within the range -0x8000000000000000 to 0x7FFFFFFFFFFFFFFF
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/// and clamping the result to lie within the range `-0x8000000000000000` to
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/// `0x7FFFFFFFFFFFFFFF`
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0x6c float_to_int64(v: f32) -> i64;
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0x6c float_to_int64(v: f32) -> i64;
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/// Convert a float to a signed fixed point 64-bit integer representation where n
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/// Returns a function that will convert a f32 to a signed fixed point
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/// specifies the position of the binary point in the resulting fixed point representation -
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/// 64-bit integer representation where n specifies the position of the
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/// e.g. _float2fix(0.5f, 16) == 0x8000. This method rounds towards -Infinity, and
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/// binary point in the resulting fixed point representation - e.g. `f(0.5f,
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/// clamps the resulting integer to lie within the range -0x8000000000000000 to
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/// 16) == 0x8000`. This method rounds towards -Infinity, and clamps the
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/// 0x7FFFFFFFFFFFFFF
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/// resulting integer to lie within the range `-0x8000000000000000` to
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/// `0x7FFFFFFFFFFFFFFF`
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0x70 float_to_fix64(v: f32, n: i32) -> f32;
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0x70 float_to_fix64(v: f32, n: i32) -> f32;
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/// Convert a float to an unsigned 64-bit integer, rounding towards -Infinity, and
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/// Returns a function that will convert an f32 to an unsigned 64-bit
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/// clamping the result to lie within the range 0x0000000000000000 to 0xFFFFFFFFFFFFFFFF
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/// integer, rounding towards -Infinity, and clamping the result to lie
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/// within the range `0x0000000000000000` to `0xFFFFFFFFFFFFFFFF`
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0x74 float_to_uint64(v: f32) -> u64;
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0x74 float_to_uint64(v: f32) -> u64;
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/// Convert a float to an unsigned fixed point 64-bit integer representation where n
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/// Returns a function that will convert an f32 to an unsigned fixed point
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/// specifies the position of the binary point in the resulting fixed point representation,
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/// 64-bit integer representation where n specifies the position of the
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/// e.g. _float2ufix(0.5f, 16) == 0x8000. This method rounds towards -Infinity, and
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/// binary point in the resulting fixed point representation, e.g. `f(0.5f,
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/// clamps the resulting integer to lie within the range 0x0000000000000000 to
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/// 16) == 0x8000`. This method rounds towards -Infinity, and clamps the
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/// 0xFFFFFFFFFFFFFFFF
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/// resulting integer to lie within the range `0x0000000000000000` to
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/// 0x78 float_to_ufix64(v: f32, n: i32) -> u64;
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/// `0xFFFFFFFFFFFFFFFF`
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/// Converts a float to a double.
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0x78 float_to_ufix64(v: f32, n: i32) -> u64;
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/// Converts an f32 to an f64.
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0x7c float_to_double(v: f32) -> f64;
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0x7c float_to_double(v: f32) -> f64;
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}
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}
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@ -356,83 +379,114 @@ macro_rules! double_funcs {
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}
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}
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double_funcs! {
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double_funcs! {
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/// Return a + b
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/// Returns a function that will calculate `a + b`
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0x00 dadd(a: f64, b: f64) -> f64;
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0x00 dadd(a: f64, b: f64) -> f64;
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/// Return a - b
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/// Returns a function that will calculate `a - b`
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0x04 dsub(a: f64, b: f64) -> f64;
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0x04 dsub(a: f64, b: f64) -> f64;
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/// Return a * b
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/// Returns a function that will calculate `a * b`
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0x08 dmul(a: f64, b: f64) -> f64;
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0x08 dmul(a: f64, b: f64) -> f64;
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/// Return a / b
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/// Returns a function that will calculate `a / b`
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0x0c ddiv(a: f64, b: f64) -> f64;
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0x0c ddiv(a: f64, b: f64) -> f64;
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/// Return sqrt(v) or -Infinity if v is negative
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/// Returns a function that will calculate `sqrt(v)` (or return -Infinity if v is negative)
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0x18 dsqrt(v: f64) -> f64;
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0x18 dsqrt(v: f64) -> f64;
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/// Convert a double to a signed integer, rounding towards -Infinity, and clamping the result to lie
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/// Returns a function that will convert an f64 to a signed integer,
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/// within the range -0x80000000 to 0x7FFFFFFF
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/// rounding towards -Infinity, and clamping the result to lie within the
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/// range `-0x80000000` to `0x7FFFFFFF`
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0x1c double_to_int(v: f64) -> i32;
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0x1c double_to_int(v: f64) -> i32;
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/// Convert a double to an unsigned fixed point integer representation where n specifies the
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/// Returns a function that will convert an f64 to an signed fixed point
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/// position of the binary point in the resulting fixed point representation, e.g. _double2ufix(0.5f,
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/// integer representation where n specifies the position of the binary
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/// 16) == 0x8000. This method rounds towards -Infinity, and clamps the resulting integer to lie
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/// point in the resulting fixed point representation, e.g.
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/// within the range 0x00000000 to 0xFFFFFFFF
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/// `f(0.5f, 16) == 0x8000`. This method rounds towards -Infinity,
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/// and clamps the resulting integer to lie within the range `0x00000000` to
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/// `0xFFFFFFFF`
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0x20 double_to_fix(v: f64, n: i32) -> i32;
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0x20 double_to_fix(v: f64, n: i32) -> i32;
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/// Convert a double to an unsigned integer, rounding towards -Infinity, and clamping the result
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/// Returns a function that will convert an f64 to an unsigned integer,
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/// to lie within the range 0x00000000 to 0xFFFFFFFF 0x24 double_to_uint(v: f64) -> u32;
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/// rounding towards -Infinity, and clamping the result to lie within the
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/// range `0x00000000` to `0xFFFFFFFF`
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0x24 double_to_uint(v: f64) -> u32;
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/// Returns a function that will convert an f64 to an unsigned fixed point
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/// integer representation where n specifies the position of the binary
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/// point in the resulting fixed point representation, e.g.
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/// `f(0.5f, 16) == 0x8000`. This method rounds towards -Infinity,
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/// and clamps the resulting integer to lie within the range `0x00000000` to
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/// `0xFFFFFFFF`
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0x28 double_to_ufix(v: f64, n: i32) -> u32;
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0x28 double_to_ufix(v: f64, n: i32) -> u32;
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/// Convert a signed integer to the nearest double value, rounding to even on tie
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/// Returns a function that will convert a signed integer to the nearest
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/// double value, rounding to even on tie
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0x2c int_to_double(v: i32) -> f64;
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0x2c int_to_double(v: i32) -> f64;
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/// Convert a signed fixed point integer representation to the nearest double value, rounding to
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/// Returns a function that will convert a signed fixed point integer
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/// even on tie. n specifies the position of the binary point in fixed point, so f = nearest(v/(2^n))
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/// representation to the nearest double value, rounding to even on tie. `n`
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/// specifies the position of the binary point in fixed point, so `f =
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/// nearest(v/(2^n))`
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0x30 fix_to_double(v: i32, n: i32) -> f64;
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0x30 fix_to_double(v: i32, n: i32) -> f64;
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/// Convert an unsigned integer to the nearest double value, rounding to even on tie
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/// Returns a function that will convert an unsigned integer to the nearest
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/// double value, rounding to even on tie
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0x34 uint_to_double(v: u32) -> f64;
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0x34 uint_to_double(v: u32) -> f64;
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/// Convert an unsigned fixed point integer representation to the nearest double value, rounding
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/// Returns a function that will convert an unsigned fixed point integer
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/// to even on tie. n specifies the position of the binary point in fixed point, so
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/// representation to the nearest double value, rounding to even on tie. `n`
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/// f = nearest(v/(2^n))
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/// specifies the position of the binary point in fixed point, so f =
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/// nearest(v/(2^n))
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0x38 ufix_to_double(v: u32, n: i32) -> f64;
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0x38 ufix_to_double(v: u32, n: i32) -> f64;
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/// Return the cosine of angle. angle is in radians, and must be in the range -1024 to 1024
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/// Returns a function that will calculate the cosine of `angle`. The value
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/// of `angle` is in radians, and must be in the range `-1024` to `1024`
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0x3c dcos(angle: f64) -> f64;
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0x3c dcos(angle: f64) -> f64;
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/// Return the sine of angle. angle is in radians, and must be in the range -1024 to 1024
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/// Returns a function that will calculate the sine of `angle`. The value of
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/// `angle` is in radians, and must be in the range -1024 to 1024
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0x40 dsin(angle: f64) -> f64;
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0x40 dsin(angle: f64) -> f64;
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/// Return the tangent of angle. angle is in radians, and must be in the range -1024 to 1024
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/// Returns a function that will calculate the tangent of `angle`. The value
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/// of `angle` is in radians, and must be in the range `-1024` to `1024`
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0x44 dtan(angle: f64) -> f64;
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0x44 dtan(angle: f64) -> f64;
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/// Return the exponential value of v, i.e. so
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/// Returns a function that will calculate the exponential value of `v`,
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/// i.e. `e ** v`
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0x4c dexp(v: f64) -> f64;
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0x4c dexp(v: f64) -> f64;
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/// Return the natural logarithm of v. If v <= 0 return -Infinity
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/// Returns a function that will calculate the natural logarithm of v. If v <= 0 return -Infinity
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0x50 dln(v: f64) -> f64;
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0x50 dln(v: f64) -> f64;
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/// Compares two floating point numbers, returning:
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/// Returns a function that will compare two floating point numbers, returning:
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/// • 0 if a == b
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/// • 0 if a == b
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/// • -1 if a < b
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/// • -1 if a < b
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/// • 1 if a > b
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/// • 1 if a > b
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0x54 dcmp(a: f64, b: f64) -> i32;
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0x54 dcmp(a: f64, b: f64) -> i32;
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/// Computes the arc tangent of y/x using the signs of arguments to determine the correct
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/// Returns a function that will compute the arc tangent of `y/x` using the
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/// quadrant
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/// signs of arguments to determine the correct quadrant
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0x58 datan2(y: f64, x: f64) -> f64;
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0x58 datan2(y: f64, x: f64) -> f64;
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/// Convert a signed 64-bit integer to the nearest double value, rounding to even on tie
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/// Returns a function that will convert a signed 64-bit integer to the
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/// nearest double value, rounding to even on tie
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0x5c int64_to_double(v: i64) -> f64;
|
0x5c int64_to_double(v: i64) -> f64;
|
||||||
/// Convert a signed fixed point 64-bit integer representation to the nearest double value,
|
/// Returns a function that will convert a signed fixed point 64-bit integer
|
||||||
/// rounding to even on tie. n specifies the position of the binary point in fixed point, so
|
/// representation to the nearest double value, rounding to even on tie. `n`
|
||||||
/// f = nearest(v/(2^n))
|
/// specifies the position of the binary point in fixed point, so `f =
|
||||||
|
/// nearest(v/(2^n))`
|
||||||
0x60 fix64_to_doubl(v: i64, n: i32) -> f64;
|
0x60 fix64_to_doubl(v: i64, n: i32) -> f64;
|
||||||
/// Convert an unsigned 64-bit integer to the nearest double value, rounding to even on tie
|
/// Returns a function that will convert an unsigned 64-bit integer to the
|
||||||
|
/// nearest double value, rounding to even on tie
|
||||||
0x64 uint64_to_double(v: u64) -> f64;
|
0x64 uint64_to_double(v: u64) -> f64;
|
||||||
/// Convert an unsigned fixed point 64-bit integer representation to the nearest double value,
|
/// Returns a function that will convert an unsigned fixed point 64-bit
|
||||||
/// rounding to even on tie. n specifies the position of the binary point in fixed point, so
|
/// integer representation to the nearest double value, rounding to even on
|
||||||
/// f = nearest(v/(2^n))
|
/// tie. `n` specifies the position of the binary point in fixed point, so
|
||||||
|
/// `f = nearest(v/(2^n))`
|
||||||
0x68 ufix64_to_double(v: u64, n: i32) -> f64;
|
0x68 ufix64_to_double(v: u64, n: i32) -> f64;
|
||||||
/// Convert a double to a signed 64-bit integer, rounding towards -Infinity, and
|
/// Convert an f64 to a signed 64-bit integer, rounding towards -Infinity,
|
||||||
|
/// and clamping the result to lie within the range `-0x8000000000000000` to
|
||||||
|
/// `0x7FFFFFFFFFFFFFFF`
|
||||||
0x6c double_to_int64(v: f64) -> i64;
|
0x6c double_to_int64(v: f64) -> i64;
|
||||||
/// Convert a double to a signed fixed point 64-bit integer representation where n specifies the
|
/// Returns a function that will convert an f64 to a signed fixed point
|
||||||
/// position of the binary point in the resulting fixed point representation - e.g. _double2fix(0.5f,
|
/// 64-bit integer representation where n specifies the position of the
|
||||||
/// 16) == 0x8000. This method rounds towards -Infinity, and clamps the resulting integer to lie
|
/// binary point in the resulting fixed point representation - e.g. `f(0.5f,
|
||||||
/// within the range -0x8000000000000000 to 0x7FFFFFFFFFFFFFFF
|
/// 16) == 0x8000`. This method rounds towards -Infinity, and clamps the
|
||||||
|
/// resulting integer to lie within the range `-0x8000000000000000` to
|
||||||
|
/// `0x7FFFFFFFFFFFFFFF`
|
||||||
0x70 double_to_fix64(v: f64, n: i32) -> i64;
|
0x70 double_to_fix64(v: f64, n: i32) -> i64;
|
||||||
/// Convert a double to an unsigned 64-bit integer, rounding towards -Infinity, and clamping the
|
/// Returns a function that will convert an f64 to an unsigned 64-bit
|
||||||
/// result to lie within the range 0x0000000000000000 to 0xFFFFFFFFFFFFFFFF
|
/// integer, rounding towards -Infinity, and clamping the result to lie
|
||||||
|
/// within the range `0x0000000000000000` to `0xFFFFFFFFFFFFFFFF`
|
||||||
0x74 double_to_uint64(v: f64) -> u64;
|
0x74 double_to_uint64(v: f64) -> u64;
|
||||||
/// Convert a double to an unsigned fixed point 64-bit integer representation where n specifies
|
/// Returns a function that will convert an f64 to an unsigned fixed point
|
||||||
/// the position of the binary point in the resulting fixed point representation, e.g.
|
/// 64-bit integer representation where n specifies the position of the
|
||||||
/// _double2ufix(0.5f, 16) == 0x8000. This method rounds towards -Infinity, and clamps the
|
/// binary point in the resulting fixed point representation, e.g. `f(0.5f,
|
||||||
/// resulting integer to lie within the range 0x0000000000000000 to 0xFFFFFFFFFFFFFFFF
|
/// 16) == 0x8000`. This method rounds towards -Infinity, and clamps the
|
||||||
|
/// resulting integer to lie within the range `0x0000000000000000` to
|
||||||
|
/// `0xFFFFFFFFFFFFFFFF`
|
||||||
0x78 double_to_ufix64(v: f64, n: i32) -> u64;
|
0x78 double_to_ufix64(v: f64, n: i32) -> u64;
|
||||||
/// Converts a double to a float
|
/// Returns a function that will convert an f64 to a f32
|
||||||
0x7c double_to_float(v: f64) -> f32;
|
0x7c double_to_float(v: f64) -> f32;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue