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https://github.com/italicsjenga/rp-hal-boards.git
synced 2025-02-23 23:57:43 +11:00
Moved float and double functions into modules.
Makes the docs cleaner.
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commit
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2 changed files with 300 additions and 274 deletions
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@ -138,7 +138,7 @@ fn main() -> ! {
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// Some functions require a look-up in a table. First we do the lookup and
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// find the function pointer in ROM (you only want to do this once per
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// function).
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let fmul = hal::rom_data::fmul();
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let fmul = hal::rom_data::float_funcs::fmul();
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// Then we can call the function whenever we want
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let start_rom = cortex_m::peripheral::SYST::get_current();
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@ -209,7 +209,10 @@ pub fn soft_double_table() -> *const usize {
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rom_table_lookup(DATA_TABLE, *b"SD")
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}
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macro_rules! float_funcs {
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/// ROM functions using single-precision arithmetic (i.e. 'f64' in Rust terms)
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pub mod float_funcs {
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macro_rules! make_functions {
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(
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$(
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$(#[$outer:meta])*
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@ -237,7 +240,7 @@ macro_rules! float_funcs {
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}
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}
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float_funcs! {
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make_functions! {
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/// Returns a function that will calculate `a + b`
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0x00 fadd(a: f32, b: f32) -> f32;
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/// Returns a function that will calculate `a - b`
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@ -246,6 +249,9 @@ float_funcs! {
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0x08 fmul(a: f32, b: f32) -> f32;
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/// Returns a function that will calculate `a / b`
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0x0c fdiv(a: f32, b: f32) -> f32;
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// 0x10 and 0x14 are deprecated
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/// Returns a function that will calculate `sqrt(v)` (or return -Infinity if v is negative)
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0x18 fsqrt(v: f32) -> f32;
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/// Returns a function that will convert an f32 to a signed integer,
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@ -295,11 +301,17 @@ float_funcs! {
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/// Returns a function that will calculate the tangent of `angle`. The value
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/// of `angle` is in radians, and must be in the range `-1024` to `1024`
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0x44 ftan(angle: f32) -> f32;
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// 0x48 is deprecated
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/// Returns a function that will calculate the exponential value of `v`,
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/// i.e. `e ** v`
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0x4c fexp(v: f32) -> f32;
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/// Returns a function that will calculate the natural logarithm of `v`. If `v <= 0` return -Infinity
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0x50 fln(v: f32) -> f32;
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// These are only on BootROM v2 or higher
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/// Returns a function that will compare two floating point numbers, returning:
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/// • 0 if a == b
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/// • -1 if a < b
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@ -328,7 +340,7 @@ float_funcs! {
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/// and clamping the result to lie within the range `-0x8000000000000000` to
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/// `0x7FFFFFFFFFFFFFFF`
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0x6c float_to_int64(v: f32) -> i64;
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/// Returns a function that will convert a f32 to a signed fixed point
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/// Returns a function that will convert an f32 to a signed fixed point
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/// 64-bit integer representation where n specifies the position of the
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/// binary point in the resulting fixed point representation - e.g. `f(0.5f,
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/// 16) == 0x8000`. This method rounds towards -Infinity, and clamps the
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@ -349,8 +361,12 @@ float_funcs! {
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/// Converts an f32 to an f64.
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0x7c float_to_double(v: f32) -> f64;
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}
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}
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macro_rules! double_funcs {
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/// Functions using double-precision arithmetic (i.e. 'f64' in Rust terms)
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pub mod double_funcs {
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macro_rules! make_double_funcs {
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(
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$(
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$(#[$outer:meta])*
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@ -378,7 +394,7 @@ macro_rules! double_funcs {
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}
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}
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double_funcs! {
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make_double_funcs! {
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/// Returns a function that will calculate `a + b`
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0x00 dadd(a: f64, b: f64) -> f64;
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/// Returns a function that will calculate `a - b`
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@ -387,6 +403,9 @@ double_funcs! {
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0x08 dmul(a: f64, b: f64) -> f64;
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/// Returns a function that will calculate `a / b`
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0x0c ddiv(a: f64, b: f64) -> f64;
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// 0x10 and 0x14 are deprecated
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/// Returns a function that will calculate `sqrt(v)` (or return -Infinity if v is negative)
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0x18 dsqrt(v: f64) -> f64;
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/// Returns a function that will convert an f64 to a signed integer,
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@ -431,16 +450,22 @@ double_funcs! {
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/// of `angle` is in radians, and must be in the range `-1024` to `1024`
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0x3c dcos(angle: f64) -> f64;
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/// Returns a function that will calculate the sine of `angle`. The value of
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/// `angle` is in radians, and must be in the range -1024 to 1024
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/// `angle` is in radians, and must be in the range `-1024` to `1024`
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0x40 dsin(angle: f64) -> f64;
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/// Returns a function that will calculate the tangent of `angle`. The value
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/// of `angle` is in radians, and must be in the range `-1024` to `1024`
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0x44 dtan(angle: f64) -> f64;
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// 0x48 is deprecated
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/// Returns a function that will calculate the exponential value of `v`,
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/// i.e. `e ** v`
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0x4c dexp(v: f64) -> f64;
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/// Returns a function that will calculate the natural logarithm of v. If v <= 0 return -Infinity
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0x50 dln(v: f64) -> f64;
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// These are only on BootROM v2 or higher
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/// Returns a function that will compare two floating point numbers, returning:
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/// • 0 if a == b
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/// • -1 if a < b
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@ -487,6 +512,7 @@ double_funcs! {
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/// resulting integer to lie within the range `0x0000000000000000` to
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/// `0xFFFFFFFFFFFFFFFF`
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0x78 double_to_ufix64(v: f64, n: i32) -> u64;
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/// Returns a function that will convert an f64 to a f32
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/// Returns a function that will convert an f64 to an f32
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0x7c double_to_float(v: f64) -> f32;
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}
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}
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