mirror of
https://github.com/italicsjenga/rp-hal-boards.git
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109 lines
2.8 KiB
Rust
109 lines
2.8 KiB
Rust
//! # Rainbow Example for the Pro Micro RP2040
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//!
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//! Runs a rainbow-effect colour wheel on the on-board LED.
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//!
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//! Uses the `ws2812_pio` driver to control the LED, which in turns uses the
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//! RP2040's PIO block.
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#![no_std]
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#![no_main]
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use core::iter::once;
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use cortex_m_rt::entry;
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use embedded_hal::timer::CountDown;
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use embedded_time::duration::Extensions;
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use panic_halt as _;
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use smart_leds::{brightness, SmartLedsWrite, RGB8};
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use sparkfun_pro_micro_rp2040::{
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hal::{
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clocks::{init_clocks_and_plls, Clock},
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pac,
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pio::PIOExt,
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timer::Timer,
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watchdog::Watchdog,
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Sio,
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},
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XOSC_CRYSTAL_FREQ,
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};
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use ws2812_pio::Ws2812;
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/// Entry point to our bare-metal application.
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///
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/// The `#[entry]` macro ensures the Cortex-M start-up code calls this
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/// function as soon as all global variables are initialised.
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///
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/// The function configures the RP2040 peripherals, then the LED, then runs
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/// the colour wheel in an infinite loop.
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#[entry]
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fn main() -> ! {
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// Configure the RP2040 peripherals
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let mut pac = pac::Peripherals::take().unwrap();
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let mut watchdog = Watchdog::new(pac.WATCHDOG);
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let clocks = init_clocks_and_plls(
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XOSC_CRYSTAL_FREQ,
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pac.XOSC,
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pac.CLOCKS,
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pac.PLL_SYS,
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pac.PLL_USB,
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&mut pac.RESETS,
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&mut watchdog,
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)
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.ok()
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.unwrap();
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let sio = Sio::new(pac.SIO);
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let pins = sparkfun_pro_micro_rp2040::Pins::new(
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pac.IO_BANK0,
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pac.PADS_BANK0,
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sio.gpio_bank0,
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&mut pac.RESETS,
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);
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let timer = Timer::new(pac.TIMER, &mut pac.RESETS);
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let mut delay = timer.count_down();
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// Configure the addressable LED
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let (mut pio, sm0, _, _, _) = pac.PIO0.split(&mut pac.RESETS);
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let mut ws = Ws2812::new(
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pins.led.into_mode(),
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&mut pio,
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sm0,
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clocks.peripheral_clock.freq(),
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timer.count_down(),
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);
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// Infinite colour wheel loop
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let mut n: u8 = 128;
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loop {
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ws.write(brightness(once(wheel(n)), 32)).unwrap();
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n = n.wrapping_add(1);
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delay.start(25.milliseconds());
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let _ = nb::block!(delay.wait());
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}
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}
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/// Convert a number from `0..=255` to an RGB color triplet.
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///
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/// The colours are a transition from red, to green, to blue and back to red.
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fn wheel(mut wheel_pos: u8) -> RGB8 {
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wheel_pos = 255 - wheel_pos;
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if wheel_pos < 85 {
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// No green in this sector - red and blue only
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(255 - (wheel_pos * 3), 0, wheel_pos * 3).into()
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} else if wheel_pos < 170 {
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// No red in this sector - green and blue only
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wheel_pos -= 85;
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(0, wheel_pos * 3, 255 - (wheel_pos * 3)).into()
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} else {
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// No blue in this sector - red and green only
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wheel_pos -= 170;
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(wheel_pos * 3, 255 - (wheel_pos * 3), 0).into()
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}
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}
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