2020-09-16 16:32:32 +10:00
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use minifb::{Key, Window, WindowOptions};
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use std::cell::RefCell;
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use std::rc::Rc;
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const WIDTH: usize = 640;
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const HEIGHT: usize = 360;
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type KeyVec = Rc<RefCell<Vec<u32>>>;
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struct Input {
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2020-09-16 16:40:27 +10:00
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keys: KeyVec,
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2020-09-16 16:32:32 +10:00
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}
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impl Input {
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fn new(data: &KeyVec) -> Input {
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Input { keys: data.clone() }
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}
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}
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impl minifb::InputCallback for Input {
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fn add_char(&mut self, uni_char: u32) {
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self.keys.borrow_mut().push(uni_char);
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}
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}
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fn main() {
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let mut buffer: Vec<u32> = vec![0; WIDTH * HEIGHT];
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let mut window = Window::new(
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2020-09-16 16:40:27 +10:00
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"Test - ESC to exit",
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WIDTH,
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HEIGHT,
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WindowOptions::default(),
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)
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.unwrap_or_else(|e| {
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panic!("{}", e);
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});
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2020-09-16 16:32:32 +10:00
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let keys_data = KeyVec::new(RefCell::new(Vec::new()));
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let input = Box::new(Input::new(&keys_data));
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// Limit to max ~60 fps update rate
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window.limit_update_rate(Some(std::time::Duration::from_micros(16600)));
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window.set_input_callback(input);
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while window.is_open() && !window.is_key_down(Key::Escape) {
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for i in buffer.iter_mut() {
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*i = 0; // write something more funny here!
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}
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// We unwrap here as we want this code to exit if it fails. Real applications may want to handle this in a different way
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2020-09-16 16:40:27 +10:00
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window.update_with_buffer(&buffer, WIDTH, HEIGHT).unwrap();
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2020-09-16 16:32:32 +10:00
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let mut keys = keys_data.borrow_mut();
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for t in keys.iter() {
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println!("keys {}", t);
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}
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keys.clear();
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}
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}
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