2019-11-27 18:03:33 +11:00
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use minifb::{Key, MouseButton, MouseMode, Scale, Window, WindowOptions};
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2016-01-30 06:16:00 +11:00
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const WIDTH: usize = 640;
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const HEIGHT: usize = 360;
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fn main() {
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let mut buffer: Vec<u32> = vec![0; WIDTH * HEIGHT];
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2019-11-27 18:03:33 +11:00
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let mut window = match Window::new(
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"Mouse Draw - Press ESC to exit",
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WIDTH,
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HEIGHT,
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WindowOptions {
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scale: Scale::X2,
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..WindowOptions::default()
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},
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) {
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2016-01-30 06:16:00 +11:00
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Ok(win) => win,
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Err(err) => {
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println!("Unable to create window {}", err);
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return;
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}
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};
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2019-04-01 19:19:23 +11:00
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let (mut width, mut height) = (WIDTH, HEIGHT);
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2016-01-30 06:16:00 +11:00
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while window.is_open() && !window.is_key_down(Key::Escape) {
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2019-04-01 19:19:23 +11:00
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{
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let (new_width, new_height) = window.get_size();
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if new_width != width || new_height != height {
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2019-12-16 18:24:48 +11:00
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// Div by / 2 here as we use 2x scaling for the buffer
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2019-04-01 19:19:23 +11:00
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// copy valid bits of old buffer to new buffer
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2019-12-16 18:24:48 +11:00
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let mut new_buffer = vec![0; (new_width / 2) * (new_height / 2)];
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2019-04-01 19:19:23 +11:00
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for y in 0..(height / 2).min(new_height / 2) {
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for x in 0..(width / 2).min(new_width / 2) {
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new_buffer[y * (new_width / 2) + x] = buffer[y * (width / 2) + x];
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}
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}
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buffer = new_buffer;
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width = new_width;
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height = new_height;
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}
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}
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window.get_mouse_pos(MouseMode::Discard).map(|(x, y)| {
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2019-12-16 18:24:48 +11:00
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let screen_pos = ((y as usize) * (width / 2)) + x as usize;
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2016-01-30 06:16:00 +11:00
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if window.get_mouse_down(MouseButton::Left) {
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buffer[screen_pos] = 0x00ffffff;
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}
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if window.get_mouse_down(MouseButton::Right) {
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buffer[screen_pos] = 0;
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}
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});
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window.get_scroll_wheel().map(|scroll| {
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println!("Scrolling {} - {}", scroll.0, scroll.1);
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});
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2017-08-11 20:41:24 +10:00
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// We unwrap here as we want this code to exit if it fails
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2019-12-16 18:24:48 +11:00
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window
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.update_with_buffer(&buffer, width / 2, height / 2)
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.unwrap();
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2016-01-30 06:16:00 +11:00
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}
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}
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