Moved stuff around + documentation

This commit is contained in:
Daniel Collin 2016-01-02 21:26:08 +01:00
parent a7e1df51ad
commit 4b87f68125
8 changed files with 172 additions and 27 deletions

View file

@ -14,11 +14,6 @@ gcc = "0.3.19"
libc = "0.2" libc = "0.2"
time = "0.1.34" time = "0.1.34"
[target.x86_64-apple-darwin.dependencies]
cocoa = "0.2"
core-foundation = "0"
core-graphics = "0"
[target.x86_64-pc-windows-msvc.dependencies] [target.x86_64-pc-windows-msvc.dependencies]
user32-sys = "0.1.2" user32-sys = "0.1.2"
winapi = "0.2.4" winapi = "0.2.4"

View file

@ -33,9 +33,9 @@ fn main() {
*i = (noise << 16) | (noise << 8) | noise; *i = (noise << 16) | (noise << 8) | noise;
} }
window.get_keys_pressed(KeyRepeat::No).map(|keys| { window.get_keys().map(|keys| {
for t in keys.iter() { for t in keys {
match *t { match t {
Key::W => println!("holding w!"), Key::W => println!("holding w!"),
Key::T => println!("holding t!"), Key::T => println!("holding t!"),
_ => (), _ => (),

View file

@ -159,15 +159,171 @@ pub enum Key {
extern crate libc; extern crate libc;
pub mod key_handler; pub mod os;
mod key_handler;
#[cfg(target_os = "windows")]
pub mod windows;
#[cfg(target_os = "windows")]
pub use windows::*;
#[cfg(target_os = "macos")] #[cfg(target_os = "macos")]
pub mod macos; use self::os::macos as imp;
#[cfg(target_os = "macos")] #[cfg(target_os = "windows")]
pub use macos::*; use self::os::windows as imp;
/// Window used for displaying a 32-bit RGB buffer
pub struct Window(imp::Window);
impl Window {
///
/// Opens up a new window
///
/// ```ignore
/// let mut window = match Window::new("Test", 640, 400, Scale::X1) {
/// Ok(win) => win,
/// Err(err) => {
/// println!("Unable to create window {}", err);
/// return;
/// }
///};
/// ```
pub fn new(name: &str, width: usize, height: usize, scale: Scale) -> Result<imp::Window, &str> {
imp::Window::new(name, width, height, scale)
}
///
/// Updates the window with a 32-bit pixel buffer. Notice that the buffer needs to be at least
/// the size of the created window
///
/// # Examples
///
/// ```ignore
/// let mut buffer: [u32; 640 * 400] = [0; 640 * 400];
///
/// let mut window = match Window::new("Test", 640, 400, Scale::X1).unwrap();
///
/// window.update(&buffer);
/// ```
pub fn update(&mut self, buffer: &[u32]) {
self.0.update(buffer)
}
///
/// Checks if the window is still open. A window can be closed by the user (by for example
/// pressing the close button on the window) It's up to the user to make sure that this is
/// being checked and take action depending on the state.
///
/// # Examples
///
/// ```ignore
/// while window.is_open() {
/// window.update(...)
/// }
/// ```
#[inline]
pub fn is_open(&self) -> bool {
self.0.is_open()
}
///
/// Get the current keys that are down.
///
/// # Examples
///
/// ```ignore
/// window.get_keys().map(|keys| {
/// for t in keys {
/// match t {
/// Key::W => println!("holding w"),
/// Key::T => println!("holding t"),
/// _ => (),
/// }
/// }
/// });
/// ```
#[inline]
pub fn get_keys(&self) -> Option<Vec<Key>> {
self.0.get_keys()
}
///
/// Get the current pressed keys. Repeat can be used to control if keys should
/// be repeated if down or not.
///
/// # Examples
///
/// ```ignore
/// window.get_keys_pressed(KeyRepeat::No).map(|keys| {
/// for t in keys {
/// match t {
/// Key::W => println!("pressed w"),
/// Key::T => println!("pressed t"),
/// _ => (),
/// }
/// }
/// });
/// ```
#[inline]
pub fn get_keys_pressed(&self, repeat: KeyRepeat) -> Option<Vec<Key>> {
self.0.get_keys_pressed(repeat)
}
///
/// Check if a single key is down.
///
/// # Examples
///
/// ```ignore
/// if window.is_key_down(Key::A) {
/// println!("Key A is down");
/// }
/// ```
///
#[inline]
pub fn is_key_down(&self, key: Key) -> bool {
self.0.is_key_down(key)
}
///
/// Check if a single key is pressed. KeyRepeat will control if the key should be repeated or
/// not while being pressed.
///
/// # Examples
///
/// ```ignore
/// if window.is_key_pressed(KeyRepeat::No) {
/// println!("Key A is down");
/// }
/// ```
///
#[inline]
pub fn is_key_pressed(&self, key: Key, repeat: KeyRepeat) -> bool {
self.0.is_key_pressed(key, repeat)
}
///
/// Sets the delay for when a key is being held before it starts being repeated the default
/// value is 0.25 sec
///
/// # Examples
///
/// ```ignore
/// window.set_key_repeat_delay(0.5) // 0.5 sec before repeat starts
/// ```
///
#[inline]
pub fn set_key_repeat_delay(&mut self, delay: f32) {
self.0.set_key_repeat_delay(delay)
}
///
/// Sets the rate in between when the keys has passed the intital repeat_delay. The default
/// value is 0.05 sec
///
/// # Examples
///
/// ```ignore
/// window.set_key_repeat_rate(0.01) // 0.01 sec between keys
/// ```
///
#[inline]
pub fn set_key_repeat_rate(&mut self, rate: f32) {
self.0.set_key_repeat_rate(rate)
}
}

View file

@ -26,12 +26,6 @@ void* mfb_open(const char* name, int width, int height, int scale)
if (!window) if (!window)
return 0; return 0;
NSRect e = [[NSScreen mainScreen] frame];
int H = (int)e.size.height;
int W = (int)e.size.width;
printf("H %d W %d\n", W, H);
window->draw_buffer = malloc(width * height * 4); window->draw_buffer = malloc(width * height * 4);
if (!window->draw_buffer) if (!window->draw_buffer)

View file

@ -149,8 +149,6 @@
NSRect bounds = [self frame]; NSRect bounds = [self frame];
bounds.origin = NSZeroPoint; bounds.origin = NSZeroPoint;
printf("view size\n");
OSXWindowFrameView* frameView = [super contentView]; OSXWindowFrameView* frameView = [super contentView];
if (!frameView) if (!frameView)
{ {
@ -219,8 +217,6 @@
frameView->draw_buffer = draw_buffer; frameView->draw_buffer = draw_buffer;
frameView->scale = scale; frameView->scale = scale;
} }
printf("UpdateSize %d %d - %d\n", width, height, scale);
} }
@end @end

4
src/os/mod.rs Normal file
View file

@ -0,0 +1,4 @@
#[cfg(target_os = "macos")]
pub mod macos;
#[cfg(target_os = "windows")]
pub mod windows;