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Delete old menu system sketch code from 4 years ago (#180)
It's commented out and successor menu code is in.
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@ -101,13 +101,6 @@ mod mouse_handler;
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mod os;
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mod os;
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mod rate;
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mod rate;
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mod window_flags;
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mod window_flags;
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//mod menu;
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//pub use menu::Menu as Menu;
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//pub use menu::MENU_KEY_COMMAND;
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//pub use menu::MENU_KEY_WIN;
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//pub use menu::MENU_KEY_SHIFT;
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//pub use menu::MENU_KEY_CTRL;
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//pub use menu::MENU_KEY_ALT;
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#[cfg(target_os = "macos")]
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#[cfg(target_os = "macos")]
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use self::os::macos as imp;
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use self::os::macos as imp;
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55
src/menu.rs
55
src/menu.rs
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@ -1,55 +0,0 @@
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/*
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use Key;
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/// Command key on Mac OS
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pub const MENU_KEY_COMMAND: usize = 1;
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/// Windows key on Windows
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pub const MENU_KEY_WIN: usize = 2;
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/// Shift key
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pub const MENU_KEY_SHIFT: usize = 4;
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/// Control key
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pub const MENU_KEY_CTRL: usize = 8;
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/// Alt key
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pub const MENU_KEY_ALT: usize = 16;
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const MENU_ID_SEPARATOR:usize = 0xffffffff;
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#[cfg(target_os = "macos")]
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use self::os::macos as imp;
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#[cfg(target_os = "windows")]
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use self::os::windows as imp;
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#[cfg(any(target_os="linux",
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target_os="freebsd",
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target_os="dragonfly",
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target_os="netbsd",
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target_os="openbsd"))]
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use self::os::unix as imp;
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pub struct Menu(imp::Menu);
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impl Menu {
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pub fn new(name: &name) -> Result<Menu> {
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imp::Menu::new(name).map(Menu)
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}
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#[inline]
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pub fn destroy_menu(&mut self) {
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self.0.destroy_menu()
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}
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#[inline]
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pub fn add_sub_menu(&mut self, menu: &Menu) {
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self.0.add_sub_menu(menu)
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}
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#[inline]
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pub fn add_item(&mut self, item: &mut MenuItem) {
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self.0.add_item(item)
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}
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#[inline]
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pub fn remove_item(&mut self, item: &mut MenuItem) {
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self.0.remove_item(item)
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}
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}
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*/
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