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Fixed block forever on macOS
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0a72653310
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@ -173,14 +173,14 @@ uint32_t upper_power_of_two(uint32_t v) {
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const int buffer_width = m_draw_parameters->buffer_width;
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const int buffer_width = m_draw_parameters->buffer_width;
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const int buffer_height = m_draw_parameters->buffer_height;
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const int buffer_height = m_draw_parameters->buffer_height;
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// Wait to ensure only MaxBuffersInFlight number of frames are getting proccessed
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// by any stage in the Metal pipeline (App, Metal, Drivers, GPU, etc)
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dispatch_semaphore_wait(m_semaphore, DISPATCH_TIME_FOREVER);
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if (!m_draw_parameters->buffer) {
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if (!m_draw_parameters->buffer) {
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return;
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return;
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}
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}
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// Wait to ensure only MaxBuffersInFlight number of frames are getting proccessed
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// by any stage in the Metal pipeline (App, Metal, Drivers, GPU, etc)
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dispatch_semaphore_wait(m_semaphore, DISPATCH_TIME_FOREVER);
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// Iterate through our Metal buffers, and cycle back to the first when we've written to MaxBuffersInFlight
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// Iterate through our Metal buffers, and cycle back to the first when we've written to MaxBuffersInFlight
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m_current_buffer = (m_current_buffer + 1) % MaxBuffersInFlight;
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m_current_buffer = (m_current_buffer + 1) % MaxBuffersInFlight;
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