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https://github.com/italicsjenga/rust_minifb.git
synced 2024-12-23 19:31:30 +11:00
wayland: Fix key character callback (#290)
- Make the character callback use the key converted through the keymap, instead of trying to perform a direct conversion. - Store a persistent keymap_state, instead of creating a new one every time. This makes sure that modifiers such as shift/capslock/ctrl are taken into account. Closes #288.
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@ -26,6 +26,7 @@ use wayland_protocols::xdg_shell::client::xdg_surface::XdgSurface;
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use wayland_protocols::xdg_shell::client::xdg_toplevel::XdgToplevel;
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use wayland_protocols::xdg_shell::client::xdg_toplevel::XdgToplevel;
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use wayland_protocols::xdg_shell::client::xdg_wm_base::XdgWmBase;
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use wayland_protocols::xdg_shell::client::xdg_wm_base::XdgWmBase;
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use xkb::keymap::Keymap;
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use xkb::keymap::Keymap;
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use xkb::state::State;
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use std::cell::RefCell;
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use std::cell::RefCell;
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use std::ffi::c_void;
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use std::ffi::c_void;
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@ -489,6 +490,7 @@ pub struct Window {
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key_handler: KeyHandler,
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key_handler: KeyHandler,
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// Option because MaybeUninit's get_ref() is nightly-only
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// Option because MaybeUninit's get_ref() is nightly-only
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keymap: Option<Keymap>,
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keymap: Option<Keymap>,
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keymap_state: Option<State>,
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update_rate: UpdateRate,
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update_rate: UpdateRate,
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menu_counter: MenuHandle,
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menu_counter: MenuHandle,
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menus: Vec<UnixMenu>,
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menus: Vec<UnixMenu>,
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@ -553,6 +555,7 @@ impl Window {
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key_handler: KeyHandler::new(),
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key_handler: KeyHandler::new(),
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keymap: None,
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keymap: None,
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keymap_state: None,
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update_rate: UpdateRate::new(),
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update_rate: UpdateRate::new(),
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menu_counter: MenuHandle(0),
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menu_counter: MenuHandle(0),
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menus: Vec::new(),
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menus: Vec::new(),
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@ -761,7 +764,9 @@ impl Window {
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match event {
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match event {
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Event::Keymap { format, fd, size } => {
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Event::Keymap { format, fd, size } => {
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self.keymap = Some(Self::handle_keymap(format, fd, size).unwrap());
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let keymap = Self::handle_keymap(format, fd, size).unwrap();
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self.keymap_state = Some(keymap.state());
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self.keymap = Some(keymap);
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}
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}
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Event::Enter { .. } => {
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Event::Enter { .. } => {
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self.active = true;
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self.active = true;
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@ -770,27 +775,14 @@ impl Window {
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self.active = false;
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self.active = false;
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}
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}
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Event::Key { key, state, .. } => {
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Event::Key { key, state, .. } => {
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if let Some(ref keymap) = self.keymap {
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if let Some(ref keymap_state) = self.keymap_state {
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Self::handle_key(
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Self::handle_key(
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keymap,
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keymap_state,
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key + KEY_XKB_OFFSET,
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key + KEY_XKB_OFFSET,
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state,
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state,
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&mut self.key_handler,
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&mut self.key_handler,
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);
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);
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}
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}
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if state == wl_keyboard::KeyState::Pressed {
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let keysym = xkb::Keysym(key);
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let code_point = keysym.utf32();
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if code_point != 0 {
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// Taken from GLFW
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if !(code_point < 32 || (code_point > 126 && code_point < 160)) {
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if let Some(ref mut callback) = self.key_handler.key_callback {
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callback.add_char(code_point);
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}
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}
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}
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}
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}
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}
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Event::Modifiers {
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Event::Modifiers {
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mods_depressed,
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mods_depressed,
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@ -799,8 +791,7 @@ impl Window {
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group,
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group,
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..
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..
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} => {
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} => {
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if let Some(ref keymap) = self.keymap {
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if let Some(ref mut state) = self.keymap_state {
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let mut state = keymap.state();
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let mut update = state.update();
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let mut update = state.update();
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update.mask(mods_depressed, mods_latched, mods_locked, 0, 0, group);
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update.mask(mods_depressed, mods_latched, mods_locked, 0, 0, group);
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}
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}
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@ -937,18 +928,27 @@ impl Window {
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}
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}
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fn handle_key(
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fn handle_key(
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keymap: &Keymap,
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keymap_state: &State,
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key: u32,
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key: u32,
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state: wl_keyboard::KeyState,
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state: wl_keyboard::KeyState,
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key_handler: &mut KeyHandler,
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key_handler: &mut KeyHandler,
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) {
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) {
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let is_down = state == wl_keyboard::KeyState::Pressed;
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let is_down = state == wl_keyboard::KeyState::Pressed;
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let state = keymap.state();
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let key_xkb = keymap_state.key(key);
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let key_xkb = state.key(key);
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if let Some(keysym) = key_xkb.sym() {
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if let Some(keysym) = key_xkb.sym() {
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use xkb::key;
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use xkb::key;
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if state == wl_keyboard::KeyState::Pressed {
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// Taken from GLFW
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let code_point = keysym.utf32();
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if !(code_point < 32 || (code_point > 126 && code_point < 160)) {
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if let Some(ref mut callback) = key_handler.key_callback {
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callback.add_char(code_point);
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}
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}
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}
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let key_i = match keysym {
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let key_i = match keysym {
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key::_0 => Key::Key0,
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key::_0 => Key::Key0,
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key::_1 => Key::Key1,
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key::_1 => Key::Key1,
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