mirror of
https://github.com/italicsjenga/rust_minifb.git
synced 2024-12-23 11:21:30 +11:00
WIP on macOS resizing support
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0e3bf4a7e2
commit
b4675905d2
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@ -8,12 +8,12 @@
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extern id<MTLDevice> g_metal_device;
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extern id<MTLCommandQueue> g_command_queue;
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extern id<MTLLibrary> g_library;
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extern id<MTLRenderPipelineState> g_pipeline_state;
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extern id<MTLRenderPipelineState> g_pipeline_state;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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NSString* g_shadersSrc = @
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" #include <metal_stdlib>\n"
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" #include <metal_stdlib>\n"
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"using namespace metal;\n"
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"struct VertexOutput {\n"
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@ -108,9 +108,9 @@ static bool create_shaders() {
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// Error update
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if (nsError || !library) {
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NSLog(@"Unable to create shaders %@", nsError);
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NSLog(@"Unable to create shaders %@", nsError);
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return false;
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}
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}
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NSLog(@"Names %@", [g_library functionNames]);
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@ -173,7 +173,7 @@ void* mfb_open(const char* name, int width, int height, uint32_t flags, int scal
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s_init = true;
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}
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NSWindowStyleMask styles = NSWindowStyleMaskClosable | NSWindowStyleMaskResizable;
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NSWindowStyleMask styles = NSWindowStyleMaskClosable | NSWindowStyleMaskResizable;
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if (flags & WINDOW_BORDERLESS)
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styles |= NSWindowStyleMaskBorderless;
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@ -191,7 +191,7 @@ void* mfb_open(const char* name, int width, int height, uint32_t flags, int scal
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if (!window)
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return 0;
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window->draw_buffer = malloc(width * height * 4);
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window->draw_buffer = malloc((width * height * 4) * 8);
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if (!window->draw_buffer)
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return 0;
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@ -199,7 +199,6 @@ void* mfb_open(const char* name, int width, int height, uint32_t flags, int scal
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// Setup command queue
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g_command_queue = [g_metal_device newCommandQueue];
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WindowViewController* viewController = [WindowViewController new];
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MTLTextureDescriptor* textureDescriptor = [[MTLTextureDescriptor alloc] init];
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@ -213,7 +212,7 @@ void* mfb_open(const char* name, int width, int height, uint32_t flags, int scal
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textureDescriptor.height = height;
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// Create the texture from the device by using the descriptor
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for (int i = 0; i < MaxBuffersInFlight; ++i) {
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viewController->m_texture_buffers[i] = [g_metal_device newTextureWithDescriptor:textureDescriptor];
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}
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@ -223,13 +222,17 @@ void* mfb_open(const char* name, int width, int height, uint32_t flags, int scal
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viewController->m_draw_buffer = window->draw_buffer;
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viewController->m_width = width;
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viewController->m_height = height;
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viewController->m_delayed_delete_count = 0;
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MTKView* view = [[MTKView alloc] initWithFrame:rectangle];
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view.device = g_metal_device;
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view.device = g_metal_device;
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view.delegate = viewController;
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view.autoresizingMask = NSViewWidthSizable | NSViewHeightSizable;
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[window.contentView addSubview:view];
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OSXWindowFrameView* temp_view = window->frame_view;
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temp_view->m_view_controller = viewController;
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window->width = width;
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window->height = height;
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window->scale = scale;
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@ -451,7 +454,13 @@ int mfb_update(void* window, void* buffer)
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int mfb_update_with_buffer(void* window, void* buffer)
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{
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OSXWindow* win = (OSXWindow*)window;
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memcpy(win->draw_buffer, buffer, win->width * win->height * 4);
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if (win->shared_data) {
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SharedData* shared_data = (SharedData*)win->shared_data;
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memcpy(win->draw_buffer, buffer, shared_data->width * shared_data->height * 4);
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} else {
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memcpy(win->draw_buffer, buffer, win->width * win->height * 4);
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}
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int state = generic_update(win);
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@ -53,6 +53,7 @@ void build_submenu(NSMenu* menu, MenuDesc* desc);
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@public int active_menu_id;
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@public int prev_cursor;
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@public MenuData* menu_data;
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@public void* frame_view;
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}
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@ -144,12 +144,19 @@
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object:self];
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frameView = [[[OSXWindowFrameView alloc] initWithFrame:bounds] autorelease];
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[super setContentView:frameView];
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}
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frame_view = frameView;
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if (childContentView)
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[childContentView removeFromSuperview];
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printf("osxwindow: setContentFrameView %p\n", frameView);
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//printf("osxwindow: setting controller %p\n", view_controller);
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//frameView->m_view_controller = view_controller;
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//NSRect t = [self contentRectForFrameRect:bounds];
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childContentView = aView;
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@ -6,13 +6,15 @@ const int MaxBuffersInFlight = 3;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@interface WindowViewController : NSViewController<MTKViewDelegate>
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@interface WindowViewController : NSViewController<MTKViewDelegate>
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{
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@public id<MTLTexture> m_texture_buffers[MaxBuffersInFlight];
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@public id<MTLTexture> m_texture_buffers[MaxBuffersInFlight];
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@public id<MTLTexture> m_delayed_delete_textures[MaxBuffersInFlight];
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@public int m_current_buffer;
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@public void* m_draw_buffer;
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@public int m_width;
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@public int m_height;
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@public int m_delayed_delete_count;
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// Used for syncing with CPU/GPU
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@public dispatch_semaphore_t m_semaphore;
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}
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@ -23,6 +25,7 @@ const int MaxBuffersInFlight = 3;
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@interface OSXWindowFrameView : NSView
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{
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@public WindowViewController* m_view_controller;
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//@public int scale;
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//@public int width;
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//@public int height;
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@ -178,6 +178,51 @@ id<MTLRenderPipelineState> g_pipeline_state;
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object:[self window]];
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}
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- (void)viewDidEndLiveResize
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{
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//NSRect originalFrame = [win frame];
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//NSRect contentRect = [NSWindow contentRectForFrameRect: originalFrame styleMask: NSWindowStyleMaskTitled];
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NSSize size = [self bounds].size;
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//NSSize size = [[self contentView] frame].size;
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OSXWindow* window = (OSXWindow*)[self window];
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int width = (int)size.width;
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int height = (int)size.height;
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// if windows is resized we need to create new textures so we do that here and put the old textures in a
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// "to delete" queue and set a frame counter of 3 frames before the gets released
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if (window->shared_data) {
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if ((width != window->shared_data->width) ||
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(height != window->shared_data->height)) {
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MTLTextureDescriptor* textureDescriptor = [[MTLTextureDescriptor alloc] init];
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// Indicate that each pixel has a blue, green, red, and alpha channel, where each channel is
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// an 8-bit unsigned normalized value (i.e. 0 maps to 0.0 and 255 maps to 1.0)
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textureDescriptor.pixelFormat = MTLPixelFormatBGRA8Unorm;
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// Set the pixel dimensions of the texture
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textureDescriptor.width = width;
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textureDescriptor.height = height;
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// Create the texture from the device by using the descriptor
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m_view_controller->m_width = width;
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m_view_controller->m_height = height;
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for (int i = 0; i < MaxBuffersInFlight; ++i) {
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m_view_controller->m_delayed_delete_count = 3;
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m_view_controller->m_delayed_delete_textures[i] = m_view_controller->m_texture_buffers[i];
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m_view_controller->m_texture_buffers[i] = [g_metal_device newTextureWithDescriptor:textureDescriptor];
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}
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}
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window->shared_data->width = width;
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window->shared_data->height = height;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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- (void)dealloc
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@ -190,14 +235,6 @@ id<MTLRenderPipelineState> g_pipeline_state;
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- (void)windowResized:(NSNotification *)notification
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{
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(void)notification;
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NSSize size = [self bounds].size;
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OSXWindow* window = (OSXWindow*)[self window];
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if (window->shared_data) {
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window->shared_data->width = (int)(size.width);
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window->shared_data->height = (int)(size.height);
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}
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}
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@end
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