mirror of
https://github.com/italicsjenga/rust_minifb.git
synced 2024-12-23 19:31:30 +11:00
Merge menu-api-rework -> master
Rewrote Menu API
This commit is contained in:
parent
1dbcf2dee1
commit
b5f3cf1ca3
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@ -2,6 +2,11 @@
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This project follows semantic versioning.
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### v0.7.0 (2016-05-12)
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- [changed] - Fully rewrote the Menu API. See the documentation/menu example for the changes.
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- [added] - Added ```Window::get_unix_menus``` to get data access to menus on Linux/x11
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### v0.6.0 (2016-05-01)
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- [added] added ```get_size()``` to retrive the size of the window.
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@ -14,7 +14,7 @@ Usage
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```toml
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# Cargo.toml
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[dependencies]
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minifb = "0.6.0"
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minifb = "0.7.0"
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```
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Example
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@ -44,6 +44,10 @@ fn main() {
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let menu_handle = window.add_menu(&menu);
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window.get_unix_menus().map(|menus| {
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println!("Menus {:?}", menus);
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});
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let mut color_mul = 1;
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while window.is_open() && !window.is_key_down(Key::Escape) {
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175
src/lib.rs
175
src/lib.rs
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@ -1,3 +1,11 @@
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//! minifb is a cross platform library written in [Rust](https://www.rust-lang.org) that makes to
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//! open windows (usually native to the running operating system) and can optionally show a 32-bit
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//! buffer. minifb also support keyboard, mouse input and menus on selected operating systems.
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//!
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extern crate libc;
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use std::os::raw;
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/// Scale will scale the frame buffer and the window that is being sent in when calling the update
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/// function. This is useful if you for example want to display a 320 x 256 window on a screen with
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/// much higher resolution which would result in that the window is very small.
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@ -60,17 +68,19 @@ pub trait InputCallback {
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fn add_char(&mut self, uni_char: u32);
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}
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extern crate libc;
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use std::os::raw;
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#[doc(hidden)]
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mod error;
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pub use self::error::Error;
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#[doc(hidden)]
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pub type Result<T> = std::result::Result<T, Error>;
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#[doc(hidden)]
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pub mod key;
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#[doc(hidden)]
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pub use key::Key as Key;
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#[doc(hidden)]
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pub mod os;
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mod mouse_handler;
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mod key_handler;
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@ -95,6 +105,10 @@ use self::os::windows as imp;
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target_os="openbsd"))]
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use self::os::unix as imp;
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///
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/// Window is used to open up a window. It's possible to optionally display a 32-bit buffer when
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/// the widow is set as non-resizable.
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///
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pub struct Window(imp::Window);
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///
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@ -112,31 +126,6 @@ pub struct WindowOptions {
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pub scale: Scale
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}
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///
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/// Window is used to open up a window. It's possible to optionally display a 32-bit buffer when
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/// the widow is set as non-resizable.
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///
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/// # Examples
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///
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/// Open up a window and display a 32-bit RGB buffer (without error checking)
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///
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/// ```ignore
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/// const WIDTH: usize = 640;
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/// const HEIGHT: usize = 360;
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///
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/// let mut buffer: Vec<u32> = vec![0; WIDTH * HEIGHT];
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///
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/// let mut window = match Window::new("Test - Press ESC to exit", WIDTH, HEIGHT,
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/// WindowOptions::default()).unwrap()
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///
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/// while window.is_open() && !window.is_key_down(Key::Escape) {
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/// for i in buffer.iter_mut() {
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/// *i = 0; // write something interesting here
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/// }
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/// window.update_with_buffer(&buffer);
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/// }
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/// ```
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///
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impl Window {
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///
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/// Opens up a new window
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@ -449,7 +438,7 @@ impl Window {
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///
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/// This allows adding menus to your windows. As menus behaves a bit diffrently depending on
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/// Operating system here is how it works. See [Menu] for description on each field.
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/// Operating system here is how it works.
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///
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/// ```ignore
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/// Windows:
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@ -459,33 +448,41 @@ impl Window {
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/// on which window you have active.
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/// Linux/BSD/etc:
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/// Menus aren't supported as they depend on each WindowManager and is outside of the
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/// scope for this library to support.
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/// scope for this library to support. Use [get_unix_menus] to get a structure
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/// ```
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///
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#[inline]
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pub fn add_menu(&mut self, menu: &Menu) -> MenuHandle {
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self.0.add_menu(&menu.0)
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}
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///
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/// Updates an existing menu created with [add_menu]
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///
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/*
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#[inline]
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pub fn update_menu(&mut self, menu_name: &str, menu: &Vec<Menu>) -> Result<()> {
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self.0.update_menu(menu_name, menu)
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}
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*/
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///
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/// Remove a menu that has been added with [add_menu]
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/// Remove a menu that has been added with [#add_menu]
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///
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#[inline]
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pub fn remove_menu(&mut self, handle: MenuHandle) {
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self.0.remove_menu(handle)
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}
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///
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/// Get Unix menu. Will only return menus on Unix class OSes
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/// otherwise ```None```
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///
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#[cfg(any(target_os="macos",
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target_os="windows"))]
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pub fn get_unix_menus(&self) -> Option<&Vec<UnixMenu>> {
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None
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}
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#[cfg(any(target_os="linux",
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target_os="freebsd",
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target_os="dragonfly",
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target_os="netbsd",
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target_os="openbsd"))]
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pub fn get_unix_menus(&self) -> Option<&Vec<UnixMenu>> {
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self.0.get_unix_menus()
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}
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///
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/// Check if a menu item has been pressed
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///
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@ -509,39 +506,94 @@ pub const MENU_KEY_ALT: usize = 16;
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const MENU_ID_SEPARATOR:usize = 0xffffffff;
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pub struct Menu(imp::Menu);
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///
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/// Used on Unix (Linux, FreeBSD, etc) as menus aren't supported in a native where there.
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/// This structure can be used by calling [#get_unix_menus] on Window.
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///
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#[derive(Debug, Clone)]
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pub struct UnixMenu {
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/// Name of the menu
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pub name: String,
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/// All items of the menu.
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pub items: Vec<UnixMenuItem>,
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#[doc(hidden)]
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pub handle: MenuHandle,
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#[doc(hidden)]
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pub item_counter: MenuItemHandle,
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}
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#[derive(Copy, Clone)]
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///
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/// Used for on Unix (Linux, FreeBSD, etc) as menus aren't supported in a native where there.
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/// This structure holds info for each item in a #UnixMenu
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///
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#[derive(Debug, Clone)]
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pub struct UnixMenuItem {
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/// Set to a menu if there is a Item is a sub_menu otherwise None
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pub sub_menu: Option<Box<UnixMenu>>,
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/// Handle of the MenuItem
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pub handle: MenuItemHandle,
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/// Id of the item (set by the user from the outside and should be reported back when pressed)
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pub id: usize,
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/// Name of the item
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pub label: String,
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/// Set to true if enabled otherwise false
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pub enabled: bool,
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/// Shortcut key
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pub key: Key,
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/// Modifier for the key (Shift, Ctrl, etc)
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pub modifier: usize,
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}
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#[derive(Debug, Copy, Clone)]
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#[doc(hidden)]
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pub struct MenuItemHandle(pub u64);
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#[derive(Copy, Clone, PartialEq)]
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#[derive(Debug, Copy, Clone, PartialEq)]
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#[doc(hidden)]
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pub struct MenuHandle(pub u64);
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///
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/// Menu holds info for menus
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///
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pub struct Menu(imp::Menu);
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impl Menu {
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/// Create a new menu. Returns error if failed
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pub fn new(name: &str) -> Result<Menu> {
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imp::Menu::new(name).map(Menu)
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}
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#[inline]
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/// Destroys a menu. Currently not implemented
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pub fn destroy_menu(&mut self) {
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//self.0.destroy_menu()
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}
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#[inline]
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/// Adds a sub menu to the current menu
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pub fn add_sub_menu(&mut self, name: &str, menu: &Menu) {
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self.0.add_sub_menu(name, &menu.0)
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}
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/// Adds a menu separator
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pub fn add_separator(&mut self) {
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self.add_menu_item(&MenuItem { id: MENU_ID_SEPARATOR, ..MenuItem::default() });
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}
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#[inline]
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/// Adds an item to the menu
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pub fn add_menu_item(&mut self, item: &MenuItem) -> MenuItemHandle {
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self.0.add_menu_item(item)
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}
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#[inline]
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/// Adds an item to the menu. Notice that you need to call "build" to finish the add
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/// # Examples
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///
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/// ```ignore
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/// menu.add_item("test", 1).shortcut(Key::A, 0).build()
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/// ```
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pub fn add_item(&mut self, name: &str, id: usize) -> MenuItem {
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MenuItem {
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id: id,
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}
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#[inline]
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/// Removes an item from the menu
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pub fn remove_item(&mut self, item: &MenuItemHandle) {
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self.0.remove_item(item)
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}
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}
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///
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/// Holds info about each item in a menu
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///
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pub struct MenuItem<'a> {
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pub id: usize,
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pub label: String,
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pub enabled: bool,
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pub key: Key,
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pub modifier: usize,
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#[doc(hidden)]
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pub menu: Option<&'a mut Menu>,
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}
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@ -593,6 +650,7 @@ impl<'a> Clone for MenuItem<'a> {
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}
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impl<'a> MenuItem<'a> {
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/// Creates a new menu item
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pub fn new(name: &str, id: usize) -> MenuItem {
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MenuItem {
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id: id,
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}
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}
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#[inline]
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/// Sets a shortcut key and modifer (and returns itself)
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///
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/// # Examples
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///
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/// ```ignore
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/// menu.add_item("test", 1).shortcut(Key::A, 0).build()
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/// ```
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pub fn shortcut(self, key: Key, modifier: usize) -> Self {
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MenuItem {
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key: key,
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@ -609,6 +674,14 @@ impl<'a> MenuItem<'a> {
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}
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}
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#[inline]
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/// Sets item to a separator
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///
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/// # Examples
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///
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/// ```ignore
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/// menu.add_item("", 0).separator().build()
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/// ```
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/// Notice that it's usually easier to just call ```menu.add_separator()``` directly
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pub fn separator(self) -> Self {
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MenuItem {
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id: MENU_ID_SEPARATOR,
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@ -616,6 +689,13 @@ impl<'a> MenuItem<'a> {
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}
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}
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#[inline]
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/// Sets the menu item disabled/or not
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///
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/// # Examples
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///
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/// ```ignore
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/// menu.add_item("test", 1).enabled(false).build()
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/// ```
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pub fn enabled(self, enabled: bool) -> Self {
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MenuItem {
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enabled: enabled,
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@ -623,6 +703,13 @@ impl<'a> MenuItem<'a> {
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}
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}
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#[inline]
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/// Must be called to finialize building of a menu item when started with ```menu.add_item()```
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///
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/// # Examples
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///
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/// ```ignore
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/// menu.add_item("test", 1).enabled(false).build()
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/// ```
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pub fn build(&mut self) -> MenuItemHandle {
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let t = self.clone();
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if let Some(ref mut menu) = self.menu {
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@ -599,7 +599,7 @@ impl Menu {
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item_name.as_ptr(),
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item.enabled,
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conv_key,
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item.modifier))
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item.modifier as u32))
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}
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}
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@ -8,10 +8,11 @@ extern crate x11_dl;
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use {MouseMode, MouseButton, Scale, Key, KeyRepeat, WindowOptions, InputCallback};
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use key_handler::KeyHandler;
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use menu::Menu;
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//use menu::Menu;
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use self::x11_dl::keysym::*;
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use error::Error;
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use Result;
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use {MenuItem, MenuItemHandle, MenuHandle, UnixMenu, UnixMenuItem};
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use libc::{c_void, c_char, c_uchar};
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use std::ffi::{CString};
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@ -52,6 +53,8 @@ pub struct Window {
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window_handle: *mut c_void,
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shared_data: SharedData,
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key_handler: KeyHandler,
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menu_counter: MenuHandle,
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menus: Vec<UnixMenu>,
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}
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#[allow(non_upper_case_globals)]
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@ -195,6 +198,8 @@ impl Window {
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.. SharedData::default()
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},
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key_handler: KeyHandler::new(),
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menu_counter: MenuHandle(0),
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menus: Vec::new(),
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})
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}
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}
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@ -350,20 +355,88 @@ impl Window {
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return factor;
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}
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pub fn add_menu(&mut self, _menu_name: &str, _menu: &Vec<Menu>) -> Result<()> {
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Err(Error::MenusNotSupported)
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fn next_menu_handle(&mut self) -> MenuHandle {
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let handle = self.menu_counter;
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self.menu_counter.0 += 1;
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handle
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}
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pub fn update_menu(&mut self, _menu_name: &str, _menu: &Vec<Menu>) -> Result<()> {
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Err(Error::MenusNotSupported)
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pub fn add_menu(&mut self, menu: &Menu) -> MenuHandle {
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let handle = self.next_menu_handle();
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let mut menu = menu.internal.clone();
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menu.handle = handle;
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self.menus.push(menu);
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handle
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}
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pub fn remove_menu(&mut self, _menu_name: &str) -> Result<()> {
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Err(Error::MenusNotSupported)
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pub fn get_unix_menus(&self) -> Option<&Vec<UnixMenu>> {
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Some(&self.menus)
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}
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pub fn remove_menu(&mut self, handle: MenuHandle) {
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self.menus.retain(|ref menu| menu.handle != handle);
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}
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pub fn is_menu_pressed(&mut self) -> Option<usize> {
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None
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}
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}
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pub struct Menu {
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pub internal: UnixMenu,
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}
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impl Menu {
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pub fn new(name: &str) -> Result<Menu> {
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Ok(Menu {
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internal: UnixMenu {
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handle: MenuHandle(0),
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item_counter: MenuItemHandle(0),
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name: name.to_owned(),
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items: Vec::new(),
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}
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})
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}
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pub fn add_sub_menu(&mut self, name: &str, sub_menu: &Menu) {
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let handle = self.next_item_handle();
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self.internal.items.push(UnixMenuItem {
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label: name.to_owned(),
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handle: handle,
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sub_menu: Some(Box::new(sub_menu.internal.clone())),
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id: 0,
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enabled: true,
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key: Key::Unknown,
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modifier: 0,
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});
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}
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fn next_item_handle(&mut self) -> MenuItemHandle {
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let handle = self.internal.item_counter;
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self.internal.item_counter.0 += 1;
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handle
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}
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pub fn add_menu_item(&mut self, item: &MenuItem) -> MenuItemHandle {
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let item_handle = self.next_item_handle();
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self.internal.items.push(UnixMenuItem {
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sub_menu: None,
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handle: self.internal.item_counter,
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id: item.id,
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label: item.label.clone(),
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enabled: item.enabled,
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key: item.key,
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modifier: item.modifier,
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});
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item_handle
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}
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pub fn remove_item(&mut self, handle: &MenuItemHandle) {
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self.internal.items.retain(|ref item| item.handle.0 != handle.0);
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}
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}
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impl Drop for Window {
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fn drop(&mut self) {
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unsafe {
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