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https://github.com/italicsjenga/rust_minifb.git
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WIP on Windows version
This commit is contained in:
parent
e83c66b8dd
commit
c8b45d8577
218
src/lib.rs
218
src/lib.rs
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@ -1,80 +1,152 @@
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extern crate libc;
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#[cfg(target_os = "macos")]
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#[macro_use]
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extern crate objc;
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#[cfg(target_os = "macos")]
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extern crate cgl;
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#[cfg(target_os = "macos")]
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extern crate cocoa;
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#[cfg(target_os = "macos")]
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extern crate core_foundation;
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#[cfg(target_os = "macos")]
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/// Scale will scale the frame buffer and the window that is being sent in when calling the update
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/// function. This is useful if you for example want to display a 320 x 256 window on a screen with
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/// much higher resolution which would result in that the window is very small.
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pub enum Scale {
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/// This mode checks your current screen resolution and will caluclate the largest window size
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/// that can be used within that limit and resize it. Useful if you have a small buffer to
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/// display on a high resolution screen.
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FitScreen,
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/// 1X scale (which means leave the corrdinates sent into Window::new untouched)
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X1,
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/// 2X window scale (Example: 320 x 200 -> 640 x 400)
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X2,
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/// 4X window scale (Example: 320 x 200 -> 1280 x 800)
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X4,
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/// 8X window scale (Example: 320 x 200 -> 2560 x 1600)
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X8,
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/// 16X window scale (Example: 320 x 200 -> 5120 x 3200)
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X16,
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/// 32 window scale (Example: 320 x 200 -> 10240 x 6400)
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X32,
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}
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/// Vsync will allow syncronized rendering with the screen refresh rate.
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/// Currently Vsync isn't implemented so nothing will change regardless of given value right now
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pub enum Vsync {
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/// No vsync
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No,
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/// Require accurate vsync. Notice that if the library is unable to to setup an accurate
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/// syncing the window creation will fail.
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Accurate,
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/// Setup a best guess syncing with the screen. This will always succesed but may not be
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/// accurate. What this means is if the lib is unable to create a accurate syncing approach
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/// a 'emulated' one will be used (for example using a timer to approximate syncing)
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BestGuess,
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}
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///
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pub enum Key {
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Key1,
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Key2,
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Key3,
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Key4,
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Key5,
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Key6,
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Key7,
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Key8,
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Key9,
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Key0,
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A,
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B,
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C,
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D,
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E,
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F,
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G,
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H,
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I,
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J,
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K,
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L,
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M,
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N,
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O,
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P,
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Q,
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R,
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S,
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T,
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U,
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V,
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W,
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X,
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Y,
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Z,
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F1,
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F2,
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F3,
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F4,
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F5,
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F6,
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F7,
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F8,
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F9,
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F10,
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F11,
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F12,
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F13,
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F14,
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F15,
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Down,
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Left,
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Right,
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Up,
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Apostrophe,
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Backslash,
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Comma,
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Equal,
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LeftBracket,
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Minus,
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Period,
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RightBracket,
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Semicolon,
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Slash,
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Backspace,
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Delete,
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End,
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Enter,
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Escape,
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Home,
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Insert,
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Menu,
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PageDown,
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PageUp,
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Pause,
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Space,
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Tab,
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CapsLock,
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Count = 80,
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}
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#[cfg(target_os = "windows")]
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pub mod windows;
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#[cfg(target_os = "windows")]
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pub use windows::*;
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/*
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#[cfg(target_os = "macos")]
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#[link(name = "Cocoa", kind = "framework")]
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extern {
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fn mfb_open(name: *const c_char, width: c_int, height: c_int) -> c_int;
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fn mfb_update(buffer: *mut c_void) -> c_int;
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fn mfb_close();
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}
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pub mod macos;
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#[cfg(target_os = "macos")]
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pub use macos::*;
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/*
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#[cfg(target_os = "windows")]
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#[link(name = "gdi32")]
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extern {
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fn mfb_open(name: *const c_char, width: c_int, height: c_int) -> c_int;
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fn mfb_update(buffer: *mut c_void) -> c_int;
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fn mfb_close();
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}
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*/
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#[cfg(target_os = "linux")]
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#[link(name = "X11")]
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extern {
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fn mfb_open(name: *const c_char, width: c_int, height: c_int) -> c_int;
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fn mfb_update(buffer: *mut c_void) -> c_int;
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fn mfb_close();
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}
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///
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/// Open up a window
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///
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#[cfg(any(target_os = "linux", target_os = "mac"))]
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pub fn open(name: &str, width: usize, height: usize) -> bool {
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let s = CString::new(name).unwrap();
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let ret;
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unsafe {
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ret = mfb_open(s.as_ptr(), width as c_int, height as c_int);
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}
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match ret {
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0 => false,
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_ => true,
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}
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}
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///
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/// Update
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///
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#[cfg(any(target_os = "linux", target_os = "mac"))]
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pub fn update(buffer: &[u32]) -> bool {
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let ret;
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unsafe {
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ret = mfb_update(transmute(buffer.as_ptr()));
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}
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if ret < 0 {
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return false;
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} else {
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return true;
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}
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}
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///
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/// Close
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///
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#[cfg(any(target_os = "linux", target_os = "mac"))]
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pub fn close() {
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unsafe {
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mfb_close();
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}
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}
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*/
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159
src/windows.rs
159
src/windows.rs
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@ -1,8 +1,14 @@
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#![cfg(target_os = "windows")]
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extern crate user32;
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extern crate kernel32;
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extern crate winapi;
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extern crate gdi32;
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use Scale;
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use Vsync;
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use Key;
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use std::ffi::CString;
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use std::ptr;
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use std::os::windows::ffi::OsStrExt;
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pub bmi_colors: [RGBQUAD; 3],
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}
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fn update_key_state(window: &mut Window, wparam: u32, bool state) {
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match wparam & 0x1ff {
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0x00B => window.keys[Key::Key0] = state,
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0x00B => window.keys[Key::Key0] = state,
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0x002 => window.keys[Key::Key1] = state,
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0x003 => window.keys[Key::Key2] = state,
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0x004 => window.keys[Key::Key3] = state,
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0x005 => window.keys[Key::Key4] = state,
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0x006 => window.keys[Key::Key5] = state,
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0x007 => window.keys[Key::Key6] = state,
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0x008 => window.keys[Key::Key7] = state,
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0x009 => window.keys[Key::Key8] = state,
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0x00A => window.keys[Key::Key9] = state,
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0x01E => window.keys[Key::A] = state,
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0x030 => window.keys[Key::B] = state,
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0x02E => window.keys[Key::C] = state,
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0x020 => window.keys[Key::D] = state,
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0x012 => window.keys[Key::E] = state,
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0x021 => window.keys[Key::F] = state,
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0x022 => window.keys[Key::G] = state,
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0x023 => window.keys[Key::H] = state,
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0x017 => window.keys[Key::I] = state,
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0x024 => window.keys[Key::J] = state,
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0x025 => window.keys[Key::K] = state,
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0x026 => window.keys[Key::L] = state,
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0x032 => window.keys[Key::M] = state,
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0x031 => window.keys[Key::N] = state,
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0x018 => window.keys[Key::O] = state,
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0x019 => window.keys[Key::P] = state,
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0x010 => window.keys[Key::Q] = state,
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0x013 => window.keys[Key::R] = state,
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0x01F => window.keys[Key::S] = state,
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0x014 => window.keys[Key::T] = state,
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0x016 => window.keys[Key::U] = state,
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0x02F => window.keys[Key::V] = state,
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0x011 => window.keys[Key::W] = state,
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0x02D => window.keys[Key::X] = state,
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0x015 => window.keys[Key::Y] = state,
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0x02C => window.keys[Key::Z] = state,
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0x03B => window.keys[Key::F1] = state,
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0x03C => window.keys[Key::F2] = state,
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0x03D => window.keys[Key::F3] = state,
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0x03E => window.keys[Key::F4] = state,
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0x03F => window.keys[Key::F5] = state,
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0x040 => window.keys[Key::F6] = state,
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0x041 => window.keys[Key::F7] = state,
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0x042 => window.keys[Key::F8] = state,
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0x043 => window.keys[Key::F9] = state,
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0x042 => window.keys[Key::F8] = state,
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0x043 => window.keys[Key::F9] = state,
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0x044 => window.keys[Key::F10] = state,
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0x057 => window.keys[Key::F11] = state,
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0x058 => window.keys[Key::F12] = state,
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0x150 => window.keys[Key::Down] = state,
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0x14B => window.keys[Key::Left] = state,
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0x14D => window.keys[Key::Right] = state,
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0x148 => window.keys[Key::Up] = state,
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0x028 => window.keys[Key::Apostrophe] = state,
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0x02B => window.keys[Key::Backslash] = state,
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0x033 => window.keys[Key::Comma] = state,
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0x00D => window.keys[Key::Equal] = state,
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0x01A => window.keys[Key::LeftBracket] = state,
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0x00C => window.keys[Key::Minus] = state,
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0x034 => window.keys[Key::Period] = state,
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0x01B => window.keys[Key::RightBracket] = state,
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0x027 => window.keys[Key::Semicolon] = state,
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0x035 => window.keys[Key::Slash] = state,
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0x00E => window.keys[Key::Backspace] = state,
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0x153 => window.keys[Key::Delete] = state,
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0x14F => window.keys[Key::End] = state,
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0x01C => window.keys[Key::Enter] = state,
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0x001 => window.keys[Key::Escape] = state,
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0x147 => window.keys[Key::Home] = state,
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0x152 => window.keys[Key::Insert] = state,
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0x15D => window.keys[Key::Menu] = state,
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0x151 => window.keys[Key::PageDown] = state,
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0x149 => window.keys[Key::PageUp] = state,
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0x045 => window.keys[Key::Pause] = state,
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0x039 => window.keys[Key::Space] = state,
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0x00F => window.keys[Key::Tab] = state,
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0x03A => window.keys[Key::CapsLock] = state,
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}
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}
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unsafe extern "system" fn wnd_proc(window: winapi::HWND,
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msg: winapi::UINT,
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wparam: winapi::WPARAM,
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lparam: winapi::LPARAM)
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-> winapi::LRESULT {
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// This make sure we actually don't do anything before the user data has been setup for the
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// window
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let user_data = user32::GetWindowLongPtrW(window, winapi::winuser::GWLP_USERDATA);
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if user_data == 0
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return user32::DefWindowProcW(window, msg, wparam, lparam);
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let mut self = user_data as &mut Window;
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match msg {
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winapi::winuser::WM_KEYDOWN => {
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if (wparam & 0xff) == 27 {
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update_key_state(self, wparam as u32, true);
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if (wparam & 0x1ff) == 27 {
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CLOSE_APP = true;
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}
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}
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winapi::winuser::WM_KEYUP => {
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update_key_state(self, wparam as u32, false);
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}
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winapi::winuser::WM_PAINT => {
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let mut rect: winapi::RECT = mem::uninitialized();
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let buffer = user32::GetWindowLongPtrW(window, winapi::winuser::GWLP_USERDATA);
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user32::GetClientRect(window, &mut rect);
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bitmap_info.bmi_colors[1].rgbGreen = 0xff;
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bitmap_info.bmi_colors[2].rgbBlue = 0xff;
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let dc = user32::GetDC(window);
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gdi32::StretchDIBits(dc,
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gdi32::StretchDIBits(self.dc,
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0,
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0,
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width,
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0,
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width,
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height,
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mem::transmute(buffer),
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mem::transmute(self.buffer),
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mem::transmute(&bitmap_info),
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winapi::wingdi::DIB_RGB_COLORS,
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winapi::wingdi::SRCCOPY);
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user32::ValidateRect(window, ptr::null_mut());
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user32::ReleaseDC(window, dc);
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}
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_ => (),
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@ -92,12 +193,15 @@ fn to_wstring(str: &str) -> *const u16 {
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v.as_ptr()
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}
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pub struct Minifb {
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pub struct Window {
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dc: DC,
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window: HWND,
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bool keys_down: [bool; 512],
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buffer: &[u32],
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}
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impl Minifb {
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fn open_window(name: &str, width: usize, height: usize) -> HWND {
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impl Window {
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fn open_window(name: &str, width: usize, height: usize, _: Scale, _: Vsync) -> Result<Window, &str> {
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unsafe {
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let class_name = to_wstring("minifb_window");
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let s = CString::new(name).unwrap();
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@ -163,13 +267,26 @@ impl Minifb {
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}
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}
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pub fn get_keys(&self -> Vec<Key> {
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let index = 0;
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let mut keys: Vec<Key> = Vec::new();
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for i in self.keys {
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if *i {
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keys.push(index as Key);
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}
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index += 1;
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}
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keys
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}
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pub fn update(&mut self, buffer: &[u32]) -> bool {
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unsafe {
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let mut msg = mem::uninitialized();
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user32::SetWindowLongPtrW(self.window,
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winapi::winuser::GWLP_USERDATA,
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buffer.as_ptr() as i64);
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user32::SetWindowLongPtrW(self.window, winapi::winuser::GWLP_USERDATA, self as i64);
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user32::InvalidateRect(self.window, ptr::null_mut(), winapi::TRUE);
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while user32::PeekMessageW(&mut msg, self.window, 0, 0, winapi::winuser::PM_REMOVE) != 0 {
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@ -183,3 +300,17 @@ impl Minifb {
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}
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}
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}
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impl Drop for Window {
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fn drop(&mut self) {
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unsafe {
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if self.dc.is_valid() {
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user32::ReleaseDC(self.window, self.dc);
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}
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if self.hwnd.is_valid() {
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user32::CloseWindow(self.hwnd);
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}
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}
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}
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}
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