use minifb::{Key, Window, WindowOptions}; use std::cell::RefCell; use std::rc::Rc; const WIDTH: usize = 640; const HEIGHT: usize = 360; type KeyVec = Rc>>; struct Input { keys: KeyVec, } impl Input { fn new(data: &KeyVec) -> Input { Input { keys: data.clone() } } } impl minifb::InputCallback for Input { fn add_char(&mut self, uni_char: u32) { self.keys.borrow_mut().push(uni_char); } } fn main() { let mut buffer: Vec = vec![0; WIDTH * HEIGHT]; let mut window = Window::new( "Test - ESC to exit", WIDTH, HEIGHT, WindowOptions::default(), ) .unwrap_or_else(|e| { panic!("{}", e); }); let keys_data = KeyVec::new(RefCell::new(Vec::new())); let input = Box::new(Input::new(&keys_data)); // Limit to max ~60 fps update rate window.limit_update_rate(Some(std::time::Duration::from_micros(16600))); window.set_input_callback(input); while window.is_open() && !window.is_key_down(Key::Escape) { for i in buffer.iter_mut() { *i = 0; // write something more funny here! } // We unwrap here as we want this code to exit if it fails. Real applications may want to handle this in a different way window.update_with_buffer(&buffer, WIDTH, HEIGHT).unwrap(); let mut keys = keys_data.borrow_mut(); for t in keys.iter() { println!("keys {}", t); } keys.clear(); } }