use MouseMode; fn clamp(v: f32, lb: f32, ub: f32) -> f32 { f32::min(f32::max(v, lb), ub) } pub fn get_pos(mode: MouseMode, mx: f32, my: f32, scale: f32, width: f32, height: f32) -> Option<(f32, f32)> { let s = 1.0 / scale as f32; let x = mx * s; let y = my * s; let window_width = width * s; let window_height = height * s; match mode { MouseMode::Pass => Some((x, y)), MouseMode::Clamp => { Some((clamp(x, 0.0, window_width), clamp(y, 0.0, window_height))) }, MouseMode::Discard => { if x < 0.0 || y < 0.0 || x >= window_width || y >= window_height { None } else { Some((x, y)) } }, } }