use std::env; extern crate cc; fn main() { let env = env::var("TARGET").unwrap(); if env.contains("darwin") { cc::Build::new() .flag("-mmacosx-version-min=10.10") .file("src/native/macosx/MacMiniFB.m") .file("src/native/macosx/OSXWindow.m") .file("src/native/macosx/OSXWindowFrameView.m") .compile("libminifb_native.a"); println!("cargo:rustc-link-lib=framework=Metal"); println!("cargo:rustc-link-lib=framework=MetalKit"); } else if !env.contains("windows") { // build scalar on non-windows and non-mac cc::Build::new() .file("src/native/unix/scalar.cpp") .opt_level(3) // always build with opts for scaler so it's fast in debug also .compile("libscalar.a") } }