rust_minifb/examples/julia.rs
Daniel Collin 8b3c2e9b37
Merge dev -> master (#119)
* Deprecated update_with_buffer and added a temporary (update_with_buffer_size) for now. This will later be removed and the update_with_buffer is requiring the size to bu suplied

* Reparation for 0.14 release

* Missed one case

* Minor cleanup

* Switch to C scalar for Unix + rename

Reason is so we can always use optimized scalar even in debug.
Also removed _size so only update_with_buffer(..) takes width, height of the input buffer

* Implemented AspectRatio aware scale on nix

* Implemented image center

* Added UpperLeft center mode for unix

* Moving macOS over to sized update

* Fixed resize not working on macOS

* WIP on macOS

* More WIP on macOS version

* Bunch of macOS updates and fixes

* Fixed broken bg color on macOS

* Windows fixes WIP

* Remove some spamming

* More windows fixes

* Windows fixes for cursor and warnings

* Some cleanup

* rustfmt pass

* Fixed typo

* Added support for limiting update rate

* Added update rate to Windows

* Added update rate to macOS

* Misc fixes

* Fixed resources and maintance badge

* Updated readme

* Updated changelog

* Added rate limit
2019-12-16 08:24:48 +01:00

81 lines
2.1 KiB
Rust

extern crate minifb;
use minifb::{Key, Scale, ScaleMode, Window, WindowOptions};
const WIDTH: usize = 100;
const HEIGHT: usize = 100;
const FRACTAL_DEPTH: u32 = 64;
const GENERATION_INFINITY: f64 = 16.;
fn main() {
let mut buffer: Vec<u32> = vec![0; WIDTH * HEIGHT];
let mut window = Window::new(
"Fractal - ESC to exit",
WIDTH,
HEIGHT,
WindowOptions {
resize: true,
scale: Scale::X2,
scale_mode: ScaleMode::AspectRatioStretch,
..WindowOptions::default()
},
)
.expect("Unable to Open Window");
// Limit to max ~60 fps update rate
window.limit_update_rate(Some(std::time::Duration::from_micros(16600)));
let range = 2.0;
let x_min = 0. - range;
let y_min = 0. - range;
let x_max = 0. + range;
let y_max = 0. + range;
let mut angle: f64 = 0.0;
window.set_background_color(0, 0, 20);
while window.is_open() && !window.is_key_down(Key::Escape) {
for i in 0..buffer.len() {
let mut real = map((i % WIDTH) as f64, 0., WIDTH as f64, x_min, x_max);
let mut imag = map((i / HEIGHT) as f64, 0., HEIGHT as f64, y_min, y_max);
let mut n = 0;
while n < FRACTAL_DEPTH {
let re = real.powf(2.) - imag.powf(2.);
let im = 2. * real * imag;
real = re + angle.cos();
imag = im + angle.sin();
if (real + imag).abs() > GENERATION_INFINITY {
break; // Leave when achieve infinity
}
n += 1;
}
buffer[i] = fill(n);
}
angle += 0.1;
// We unwrap here as we want this code to exit if it fails
window.update_with_buffer(&buffer, WIDTH, HEIGHT).unwrap();
}
}
fn map(val: f64, start1: f64, stop1: f64, start2: f64, stop2: f64) -> f64 {
start2 + (stop2 - start2) * ((val - start1) / (stop1 - start1))
}
fn fill(n: u32) -> u32 {
if FRACTAL_DEPTH == n {
return 0x00;
} else {
return n * 32 % 255;
}
}