rust_minifb/src/lib.rs
2016-01-02 22:07:38 +01:00

352 lines
7.5 KiB
Rust

/// Scale will scale the frame buffer and the window that is being sent in when calling the update
/// function. This is useful if you for example want to display a 320 x 256 window on a screen with
/// much higher resolution which would result in that the window is very small.
#[derive(Clone, Copy)]
pub enum Scale {
/// This mode checks your current screen resolution and will caluclate the largest window size
/// that can be used within that limit and resize it. Useful if you have a small buffer to
/// display on a high resolution screen.
FitScreen,
/// 1X scale (which means leave the corrdinates sent into Window::new untouched)
X1,
/// 2X window scale (Example: 320 x 200 -> 640 x 400)
X2,
/// 4X window scale (Example: 320 x 200 -> 1280 x 800)
X4,
/// 8X window scale (Example: 320 x 200 -> 2560 x 1600)
X8,
/// 16X window scale (Example: 320 x 200 -> 5120 x 3200)
X16,
/// 32 window scale (Example: 320 x 200 -> 10240 x 6400)
X32,
}
/// Used for is_key_pressed and get_keys_pressed() to indicated if repeat of presses is wanted
#[derive(PartialEq, Clone, Copy)]
pub enum KeyRepeat {
/// Use repeat
Yes,
/// Don't use repeat
No,
}
/// Key is used by the get key functions to check if some keys on the keyboard has been pressed
#[derive(PartialEq, Clone, Copy)]
pub enum Key {
Key0 = 0,
Key1 = 1,
Key2 = 2,
Key3 = 3,
Key4 = 4,
Key5 = 5,
Key6 = 6,
Key7 = 7,
Key8 = 8,
Key9 = 9,
A = 10,
B = 11,
C = 12,
D = 13,
E = 14,
F = 15,
G = 16,
H = 17,
I = 18,
J = 19,
K = 20,
L = 21,
M = 22,
N = 23,
O = 24,
P = 25,
Q = 26,
R = 27,
S = 28,
T = 29,
U = 30,
V = 31,
W = 32,
X = 33,
Y = 34,
Z = 35,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
F13,
F14,
F15,
Down,
Left,
Right,
Up,
Apostrophe,
Backquote,
Backslash,
Comma,
Equal,
LeftBracket,
Minus,
Period,
RightBracket,
Semicolon,
Slash,
Backspace,
Delete,
End,
Enter,
Escape,
Home,
Insert,
Menu,
PageDown,
PageUp,
Pause,
Space,
Tab,
NumLock,
CapsLock,
ScrollLock,
LeftShift,
RightShift,
LeftCtrl,
RightCtrl,
NumPad0,
NumPad1,
NumPad2,
NumPad3,
NumPad4,
NumPad5,
NumPad6,
NumPad7,
NumPad8,
NumPad9,
NumPadDot,
NumPadSlash,
NumPadAsterisk,
NumPadMinus,
NumPadPlus,
NumPadEnter,
LeftAlt,
RightAlt,
LeftSuper,
RightSuper,
/// Used when an Unknown key has been pressed
Unknown,
Count = 107,
}
extern crate libc;
pub mod os;
mod key_handler;
#[cfg(target_os = "macos")]
use self::os::macos as imp;
#[cfg(target_os = "windows")]
use self::os::windows as imp;
///
/// Window used for displaying a 32-bit RGB buffer. Here is a small example on how to use it:
/// (without error checking
///
/// ```ignore
///
/// const WIDTH: usize = 640;
/// const HEIGHT: usize = 360;
///
/// let mut buffer: [u32; WIDTH * HEIGHT] = [0; WIDTH * HEIGHT];
///
/// let mut window = match Window::new("Test - Press ESC to exit", WIDTH, HEIGHT, Scale::X1).unwrap()
///
/// while window.is_open() && !window.is_key_down(Key::Escape) {
/// for i in buffer.iter_mut() {
/// *i = 0; // write something interesting here
/// }
/// window.update(&buffer);
/// }
/// ```
///
pub struct Window(imp::Window);
impl Window {
///
/// Opens up a new window
///
/// ```ignore
/// let mut window = match Window::new("Test", 640, 400, Scale::X1) {
/// Ok(win) => win,
/// Err(err) => {
/// println!("Unable to create window {}", err);
/// return;
/// }
///};
/// ```
pub fn new(name: &str, width: usize, height: usize, scale: Scale) -> Result<Window, &str> {
imp::Window::new(name, width, height, scale).map(Window)
}
///
/// Updates the window with a 32-bit pixel buffer. Notice that the buffer needs to be at least
/// the size of the created window
///
/// # Examples
///
/// ```ignore
/// let mut buffer: [u32; 640 * 400] = [0; 640 * 400];
///
/// let mut window = match Window::new("Test", 640, 400, Scale::X1).unwrap();
///
/// window.update(&buffer);
/// ```
pub fn update(&mut self, buffer: &[u32]) {
self.0.update(buffer)
}
///
/// Checks if the window is still open. A window can be closed by the user (by for example
/// pressing the close button on the window) It's up to the user to make sure that this is
/// being checked and take action depending on the state.
///
/// # Examples
///
/// ```ignore
/// while window.is_open() {
/// window.update(...)
/// }
/// ```
#[inline]
pub fn is_open(&self) -> bool {
self.0.is_open()
}
///
/// Get the current keys that are down.
///
/// # Examples
///
/// ```ignore
/// window.get_keys().map(|keys| {
/// for t in keys {
/// match t {
/// Key::W => println!("holding w"),
/// Key::T => println!("holding t"),
/// _ => (),
/// }
/// }
/// });
/// ```
#[inline]
pub fn get_keys(&self) -> Option<Vec<Key>> {
self.0.get_keys()
}
///
/// Get the current pressed keys. Repeat can be used to control if keys should
/// be repeated if down or not.
///
/// # Examples
///
/// ```ignore
/// window.get_keys_pressed(KeyRepeat::No).map(|keys| {
/// for t in keys {
/// match t {
/// Key::W => println!("pressed w"),
/// Key::T => println!("pressed t"),
/// _ => (),
/// }
/// }
/// });
/// ```
#[inline]
pub fn get_keys_pressed(&self, repeat: KeyRepeat) -> Option<Vec<Key>> {
self.0.get_keys_pressed(repeat)
}
///
/// Check if a single key is down.
///
/// # Examples
///
/// ```ignore
/// if window.is_key_down(Key::A) {
/// println!("Key A is down");
/// }
/// ```
///
#[inline]
pub fn is_key_down(&self, key: Key) -> bool {
self.0.is_key_down(key)
}
///
/// Check if a single key is pressed. KeyRepeat will control if the key should be repeated or
/// not while being pressed.
///
/// # Examples
///
/// ```ignore
/// if window.is_key_pressed(KeyRepeat::No) {
/// println!("Key A is down");
/// }
/// ```
///
#[inline]
pub fn is_key_pressed(&self, key: Key, repeat: KeyRepeat) -> bool {
self.0.is_key_pressed(key, repeat)
}
///
/// Sets the delay for when a key is being held before it starts being repeated the default
/// value is 0.25 sec
///
/// # Examples
///
/// ```ignore
/// window.set_key_repeat_delay(0.5) // 0.5 sec before repeat starts
/// ```
///
#[inline]
pub fn set_key_repeat_delay(&mut self, delay: f32) {
self.0.set_key_repeat_delay(delay)
}
///
/// Sets the rate in between when the keys has passed the intital repeat_delay. The default
/// value is 0.05 sec
///
/// # Examples
///
/// ```ignore
/// window.set_key_repeat_rate(0.01) // 0.01 sec between keys
/// ```
///
#[inline]
pub fn set_key_repeat_rate(&mut self, rate: f32) {
self.0.set_key_repeat_rate(rate)
}
}