rust_minifb/examples/julia.rs
Antonino Siena d2fe8c0469
Transparency (#164)
* Add transparency field to WindowOptions

* Add transparency example

* Implement transparency on Wayland

* Improvements

* [WIP] X11 transparency

* Restructure

* Redox implement transparency

* Update src/lib.rs

Co-Authored-By: Cole Helbling <cole.e.helbling@outlook.com>

* Rust-2018 changes

* Fixed issue

* cargo fmt

* [WIP] Implement alpha transparency for windows

* Staging Windows code

* Transparency is currently unimplemented on Windows

* Add note

* Dont use assertions

* Correction

Co-authored-by: Antonino Siena <a.siena@gmx.de>
Co-authored-by: Cole Helbling <cole.e.helbling@outlook.com>
2020-04-15 15:11:23 +02:00

79 lines
2 KiB
Rust

use minifb::{Key, Scale, ScaleMode, Window, WindowOptions};
const WIDTH: usize = 100;
const HEIGHT: usize = 100;
const FRACTAL_DEPTH: u32 = 64;
const GENERATION_INFINITY: f64 = 16.;
fn main() {
let mut buffer: Vec<u32> = vec![0; WIDTH * HEIGHT];
let mut window = Window::new(
"Fractal - ESC to exit",
WIDTH,
HEIGHT,
WindowOptions {
resize: true,
scale: Scale::X2,
scale_mode: ScaleMode::AspectRatioStretch,
..WindowOptions::default()
},
)
.expect("Unable to Open Window");
// Limit to max ~60 fps update rate
window.limit_update_rate(Some(std::time::Duration::from_micros(16600)));
let range = 2.0;
let x_min = 0. - range;
let y_min = 0. - range;
let x_max = 0. + range;
let y_max = 0. + range;
let mut angle: f64 = 0.0;
window.set_background_color(0, 0, 20);
while window.is_open() && !window.is_key_down(Key::Escape) {
for i in 0..buffer.len() {
let mut real = map((i % WIDTH) as f64, 0., WIDTH as f64, x_min, x_max);
let mut imag = map((i / HEIGHT) as f64, 0., HEIGHT as f64, y_min, y_max);
let mut n = 0;
while n < FRACTAL_DEPTH {
let re = real.powf(2.) - imag.powf(2.);
let im = 2. * real * imag;
real = re + angle.cos();
imag = im + angle.sin();
if (real + imag).abs() > GENERATION_INFINITY {
break; // Leave when achieve infinity
}
n += 1;
}
buffer[i] = fill(n);
}
angle += 0.1;
// We unwrap here as we want this code to exit if it fails
window.update_with_buffer(&buffer, WIDTH, HEIGHT).unwrap();
}
}
fn map(val: f64, start1: f64, stop1: f64, start2: f64, stop2: f64) -> f64 {
start2 + (stop2 - start2) * ((val - start1) / (stop1 - start1))
}
fn fill(n: u32) -> u32 {
if FRACTAL_DEPTH == n {
return 0x00;
} else {
return n * 32 % 255;
}
}